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f2d1b6e549
Confused on this one, as commit history says Spigots version is older than our version, so i'm not sure how we ended up duplicating this when the 2 events are 100% identical. Subclass spigots event and rely on the inheritance system, and clean up the duplicate event fires. Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
27 Zeilen
1.1 KiB
Diff
27 Zeilen
1.1 KiB
Diff
From a1774c817091f8447b3f5e9f7f88f2244c4fe52d Mon Sep 17 00:00:00 2001
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From: AvrooVulcan <avrovulcan.programming@gmail.com>
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Date: Fri, 17 Apr 2020 00:15:23 +0100
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Subject: [PATCH] Broadcast join message to console
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 160476fa2..7403be0b2 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -186,9 +186,9 @@ public abstract class PlayerList {
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joinMessage = playerJoinEvent.getJoinMessage();
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if (joinMessage != null && joinMessage.length() > 0) {
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- for (IChatBaseComponent line : org.bukkit.craftbukkit.util.CraftChatMessage.fromString(joinMessage)) {
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- server.getPlayerList().sendAll(new PacketPlayOutChat(line));
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- }
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+ // Paper start - Removed sendAll for loop and broadcasted to console also
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+ server.getPlayerList().sendMessage(CraftChatMessage.fromString(joinMessage));
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+ // Paper end
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}
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// CraftBukkit end
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--
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2.25.1
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