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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
f2d1b6e549
Confused on this one, as commit history says Spigots version is older than our version, so i'm not sure how we ended up duplicating this when the 2 events are 100% identical. Subclass spigots event and rely on the inheritance system, and clean up the duplicate event fires. Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
57 Zeilen
2.8 KiB
Diff
57 Zeilen
2.8 KiB
Diff
From cd3141f70b485987b353d976c2e10a2d662b4d42 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index f44825090..4625d11a1 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -118,7 +118,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
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this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
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this.H = 1.0F;
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- this.a(worldserver);
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+ //this.a(worldserver); // Paper - don't move to spawn on login, only first join
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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@@ -166,6 +166,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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// CraftBukkit end
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+ public void moveToSpawn(WorldServer worldserver) { a(worldserver); } // Paper - OBFHELPER
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private void a(WorldServer worldserver) {
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BlockPosition blockposition = worldserver.getSpawn();
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@@ -306,7 +307,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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position = new Vec3D(world.getSpawn());
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}
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this.world = world;
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- this.setPosition(position.getX(), position.getY(), position.getZ());
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+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
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}
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this.dimension = ((WorldServer) this.world).getWorldProvider().getDimensionManager();
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this.playerInteractManager.a((WorldServer) world);
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 01345a62b..dfe625157 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -108,6 +108,7 @@ public abstract class PlayerList {
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NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit");
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s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
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}
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+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are....
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// CraftBukkit end
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entityplayer.spawnIn(worldserver);
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--
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2.25.1
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