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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/nms-patches/ChunkProviderServer.patch
2020-06-25 10:00:00 +10:00

160 Zeilen
6.9 KiB
Diff

--- a/net/minecraft/server/ChunkProviderServer.java
+++ b/net/minecraft/server/ChunkProviderServer.java
@@ -54,6 +54,16 @@
this.clearCache();
}
+ // CraftBukkit start - properly implement isChunkLoaded
+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
+ PlayerChunk chunk = this.playerChunkMap.getUpdatingChunk(ChunkCoordIntPair.pair(chunkX, chunkZ));
+ if (chunk == null) {
+ return false;
+ }
+ return chunk.getFullChunk() != null;
+ }
+ // CraftBukkit end
+
@Override
public LightEngineThreaded getLightEngine() {
return this.lightEngine;
@@ -98,7 +108,7 @@
for (int l = 0; l < 4; ++l) {
if (k == this.cachePos[l] && chunkstatus == this.cacheStatus[l]) {
ichunkaccess = this.cacheChunk[l];
- if (ichunkaccess != null || !flag) {
+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
return ichunkaccess;
}
}
@@ -144,12 +154,12 @@
if (playerchunk == null) {
return null;
} else {
- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow((Object) null);
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
if (either == null) {
return null;
} else {
- IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse((Object) null);
+ IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
if (ichunkaccess1 != null) {
this.a(k, ichunkaccess1, ChunkStatus.FULL);
@@ -176,7 +186,15 @@
int l = 33 + ChunkStatus.a(chunkstatus);
PlayerChunk playerchunk = this.getChunk(k);
- if (flag) {
+ // CraftBukkit start - don't add new ticket for currently unloading chunk
+ boolean currentlyUnloading = false;
+ if (playerchunk != null) {
+ PlayerChunk.State oldChunkState = PlayerChunk.getChunkState(playerchunk.oldTicketLevel);
+ PlayerChunk.State currentChunkState = PlayerChunk.getChunkState(playerchunk.getTicketLevel());
+ currentlyUnloading = (oldChunkState.isAtLeast(PlayerChunk.State.BORDER) && !currentChunkState.isAtLeast(PlayerChunk.State.BORDER));
+ }
+ if (flag && !currentlyUnloading) {
+ // CraftBukkit end
this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
if (this.a(playerchunk, l)) {
GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
@@ -195,7 +213,7 @@
}
private boolean a(@Nullable PlayerChunk playerchunk, int i) {
- return playerchunk == null || playerchunk.getTicketLevel() > i;
+ return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
}
public boolean isLoaded(int i, int j) {
@@ -257,19 +275,19 @@
public boolean a(Entity entity) {
long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
- return this.a(i, PlayerChunk::b);
+ return this.a(i, (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::b); // CraftBukkit - decompile error
}
@Override
public boolean a(ChunkCoordIntPair chunkcoordintpair) {
- return this.a(chunkcoordintpair.pair(), PlayerChunk::b);
+ return this.a(chunkcoordintpair.pair(), (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::b); // CraftBukkit - decompile error
}
@Override
public boolean a(BlockPosition blockposition) {
long i = ChunkCoordIntPair.pair(blockposition.getX() >> 4, blockposition.getZ() >> 4);
- return this.a(i, PlayerChunk::a);
+ return this.a(i, (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::a); // CraftBukkit - decompile error
}
private boolean a(long i, Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>> function) {
@@ -291,11 +309,31 @@
@Override
public void close() throws IOException {
- this.save(true);
+ // CraftBukkit start
+ close(true);
+ }
+
+ public void close(boolean save) throws IOException {
+ if (save) {
+ this.save(true);
+ }
+ // CraftBukkit end
this.lightEngine.close();
this.playerChunkMap.close();
}
+ // CraftBukkit start - modelled on below
+ public void purgeUnload() {
+ this.world.getMethodProfiler().enter("purge");
+ this.chunkMapDistance.purgeTickets();
+ this.tickDistanceManager();
+ this.world.getMethodProfiler().exitEnter("unload");
+ this.playerChunkMap.unloadChunks(() -> true);
+ this.world.getMethodProfiler().exit();
+ this.clearCache();
+ }
+ // CraftBukkit end
+
public void tick(BooleanSupplier booleansupplier) {
this.world.getMethodProfiler().enter("purge");
this.chunkMapDistance.purgeTickets();
@@ -315,12 +353,12 @@
this.lastTickTime = i;
WorldData worlddata = this.world.getWorldData();
boolean flag = this.world.isDebugWorld();
- boolean flag1 = this.world.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING);
+ boolean flag1 = this.world.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && !world.getPlayers().isEmpty(); // CraftBukkit
if (!flag) {
this.world.getMethodProfiler().enter("pollingChunks");
int k = this.world.getGameRules().getInt(GameRules.RANDOM_TICK_SPEED);
- boolean flag2 = worlddata.getTime() % 400L == 0L;
+ boolean flag2 = world.ticksPerAnimalSpawns != 0L && worlddata.getTime() % world.ticksPerAnimalSpawns == 0L; // CraftBukkit
this.world.getMethodProfiler().enter("naturalSpawnCount");
int l = this.chunkMapDistance.b();
@@ -507,12 +545,18 @@
@Override
protected boolean executeNext() {
+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
+ try {
if (ChunkProviderServer.this.tickDistanceManager()) {
return true;
} else {
ChunkProviderServer.this.lightEngine.queueUpdate();
return super.executeNext();
}
+ } finally {
+ playerChunkMap.callbackExecutor.run();
+ }
+ // CraftBukkit end
}
}
}