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Paper/patches/server/0240-Ability-to-get-Tile-Entities-from-a-chunk-without-sn.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

56 Zeilen
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 15 Aug 2018 01:16:34 -0400
Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index 8ae78690748b2cb5d5186d8859871c1630e10130..b738e1f7debac7d70910d5ac908ca9d4f60640d5 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -125,6 +125,13 @@ public class CraftChunk implements Chunk {
@Override
public BlockState[] getTileEntities() {
+ // Paper start
+ return getTileEntities(true);
+ }
+
+ @Override
+ public BlockState[] getTileEntities(boolean useSnapshot) {
+ // Paper end
if (!this.isLoaded()) {
this.getWorld().getChunkAt(x, z); // Transient load for this tick
}
@@ -134,7 +141,29 @@ public class CraftChunk implements Chunk {
BlockState[] entities = new BlockState[chunk.blockEntities.size()];
for (BlockPos position : chunk.blockEntities.keySet()) {
- entities[index++] = this.worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState();
+ // Paper start
+ entities[index++] = this.worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState(useSnapshot);
+ }
+
+ return entities;
+ }
+
+ @Override
+ public Collection<BlockState> getTileEntities(Predicate<Block> blockPredicate, boolean useSnapshot) {
+ Preconditions.checkNotNull(blockPredicate, "blockPredicate");
+ if (!this.isLoaded()) {
+ this.getWorld().getChunkAt(this.x, this.z); // Transient load for this tick
+ }
+ ChunkAccess chunk = this.getHandle(ChunkStatus.FULL);
+
+ java.util.List<BlockState> entities = new java.util.ArrayList<>();
+
+ for (BlockPos position : chunk.blockEntities.keySet()) {
+ Block block = this.worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ());
+ if (blockPredicate.test(block)) {
+ entities.add(block.getState(useSnapshot));
+ }
+ // Paper end
}
return entities;