Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
20 Zeilen
1.3 KiB
Diff
20 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Wed, 23 Aug 2023 13:22:09 -0700
|
|
Subject: [PATCH] Fix inventory desync
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/item/BlockItem.java b/src/main/java/net/minecraft/world/item/BlockItem.java
|
|
index 65c69432da4bc042cd975e01fcf62b09843cf202..e483186a5292b3b53bfb1af4d56f55fcc1a6106c 100644
|
|
--- a/src/main/java/net/minecraft/world/item/BlockItem.java
|
|
+++ b/src/main/java/net/minecraft/world/item/BlockItem.java
|
|
@@ -116,7 +116,7 @@ public class BlockItem extends Item {
|
|
if (placeEvent != null && (placeEvent.isCancelled() || !placeEvent.canBuild())) {
|
|
blockstate.update(true, false);
|
|
|
|
- if (this instanceof SolidBucketItem) {
|
|
+ if (true) { // Paper - if the event is called here, the inventory should be updated
|
|
((ServerPlayer) entityhuman).connection.send(new net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket(world, blockposition.below())); // Paper - update block below
|
|
((ServerPlayer) entityhuman).getBukkitEntity().updateInventory(); // SPIGOT-4541
|
|
}
|