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Paper/patches/server/0828-Fix-Bee-flower-NPE.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 6 Jul 2022 14:59:38 -0700
Subject: [PATCH] Fix Bee flower NPE
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index 63678ff2e40d2ba0a5e97539394b18f97368f8cf..9a7956befc346e1b58f064213800fd099a052fc6 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -803,7 +803,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
++this.pollinatingTicks;
if (this.pollinatingTicks > 600) {
Bee.this.savedFlowerPos = null;
- } else {
+ } else if (Bee.this.savedFlowerPos != null) { // Paper - add null check since API can manipulate this
Vec3 vec3d = Vec3.atBottomCenterOf(Bee.this.savedFlowerPos).add(0.0D, 0.6000000238418579D, 0.0D);
if (vec3d.distanceTo(Bee.this.position()) > 1.0D) {