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Paper/patches/server/0530-TODO-Registry-Modification-API.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

19 Zeilen
918 B
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 27 Feb 2023 18:28:39 -0800
Subject: [PATCH] TODO Registry Modification API
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegistry.java b/src/main/java/org/bukkit/craftbukkit/CraftRegistry.java
index 5f40159ecb2e235ba5a821c33c9ec3ce72860a7a..004bfaa563d901e042bf31cfac2993188f1190ff 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftRegistry.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegistry.java
@@ -62,6 +62,7 @@ public class CraftRegistry<B extends Keyed, M> implements Registry<B> {
if (bukkitClass == TrimPattern.class) {
return new CraftRegistry<>(TrimPattern.class, registryHolder.registryOrThrow(Registries.TRIM_PATTERN), CraftTrimPattern::new);
}
+ // TODO registry modification API
return null;
}