Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
5ae3895105
previous logic was super broken and did not truncate your currently typed part of the input from the suggestions.
33 Zeilen
1.4 KiB
Diff
33 Zeilen
1.4 KiB
Diff
From 18dc435476b4008046ffb520fcb7adaea73f993e Mon Sep 17 00:00:00 2001
|
|
From: Minecrell <minecrell@minecrell.net>
|
|
Date: Fri, 13 Jul 2018 14:54:43 +0200
|
|
Subject: [PATCH] Refresh player inventory when cancelling
|
|
PlayerInteractEntityEvent
|
|
|
|
When interacting with entities with an item, the client will assume
|
|
the interaction is successful, and update the held item on the
|
|
client. However, if the interaction is cancelled on the server side,
|
|
the client will still mistakenly remove/replace the item in hand.
|
|
|
|
Examples for this are milking cows with a bucket or dyeing sheep.
|
|
The bucket is replaced with milk and the dye removed from inventory.
|
|
|
|
Refresh the player inventory when PlayerInteractEntityEvent is
|
|
cancelled to avoid this problem.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
index adc57a374..9c1c1fbb4 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
@@ -1931,6 +1931,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
|
|
}
|
|
|
|
if (event.isCancelled()) {
|
|
+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
--
|
|
2.20.1
|
|
|