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synchronisiert 2024-12-15 11:00:06 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
19 Zeilen
1.1 KiB
Diff
19 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 5 Jan 2020 17:24:34 -0600
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Subject: [PATCH] Prevent bees loading chunks checking hive position
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diff --git a/src/main/java/net/minecraft/server/EntityBee.java b/src/main/java/net/minecraft/server/EntityBee.java
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index b39599654e3e0a1120a37d254c80749ba70b3c15..73e016257847e5654e37ec6dbf8c689c36593216 100644
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--- a/src/main/java/net/minecraft/server/EntityBee.java
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+++ b/src/main/java/net/minecraft/server/EntityBee.java
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@@ -386,6 +386,7 @@ public class EntityBee extends EntityAnimal implements EntityBird {
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if (!this.hasHivePos()) {
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return false;
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} else {
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+ if (world.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
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TileEntity tileentity = this.world.getTileEntity(this.hivePos);
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return tileentity != null && tileentity.getTileType() == TileEntityTypes.BEEHIVE;
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