Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
3b4839ee32
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
71 Zeilen
2.5 KiB
Diff
71 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: dawon <dawon@dawon.eu>
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Date: Sat, 15 Oct 2022 00:46:32 +0200
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Subject: [PATCH] Add Player Warden Warning API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index e0fc66a028bffa4e335610c8cf52c6dde7d49584..6200dddfd7bd99c17ec8749aca3d387820dbc24b 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3128,6 +3128,59 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param silent whether sound should be silenced
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*/
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void showElderGuardian(boolean silent);
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+
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+ /**
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+ * Returns the player's cooldown in ticks until the next Warden warning can occur.
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+ *
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+ * @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
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+ */
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+ int getWardenWarningCooldown();
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+
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+ /**
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+ * Sets the player's cooldown in ticks until next Warden warning can occur.
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+ *
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+ * @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
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+ */
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+ void setWardenWarningCooldown(int cooldown);
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+
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+ /**
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+ * Returns time since last Warden warning in ticks.
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+ *
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+ * @return ticks since last Warden warning
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+ */
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+ int getWardenTimeSinceLastWarning();
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+
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+ /**
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+ * Sets time since last Warden warning in ticks.
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+ *
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+ * @param time ticks since last Warden warning
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+ */
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+ void setWardenTimeSinceLastWarning(int time);
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+
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+ /**
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+ * Returns the player's current Warden warning level.
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+ *
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+ * @return current Warden warning level
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+ */
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+ int getWardenWarningLevel();
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+
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+ /**
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+ * Sets the player's Warden warning level.
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+ * <p>
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+ * <b>Note:</b> This will not actually spawn the Warden.
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+ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
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+ *
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+ * @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
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+ */
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+ void setWardenWarningLevel(int warningLevel);
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+
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+ /**
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+ * Increases the player's Warden warning level if possible and not on cooldown.
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+ * <p>
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+ * <b>Note:</b> This will not actually spawn the Warden.
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+ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
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+ */
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+ void increaseWardenWarningLevel();
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// Paper end
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@NotNull
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