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Paper/patches/api/0119-InventoryCloseEvent-Reason-API.patch
Gameoholic 69a801305d
[ci skip] Fix inventorycloseevent javadocs (#9533)
* Add InventoryCloseEvent safety doc comment, similar to InventoryClickEvent

* Fix inventorycloseevent javadocs

* Fix InventoryCloseEvent and InventoryClickEvent javadocs

* remove extra +

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2023-08-05 12:58:38 -07:00

94 Zeilen
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 3 Jul 2018 21:52:52 -0400
Subject: [PATCH] InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 9e012c3c0671e5d0e55c243fdb4e14057038c153..d44c5a3fda0b159dc541246cb2fca8427cb38243 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -179,6 +179,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
public void closeInventory();
+ // Paper start
+ /**
+ * Force-closes the currently open inventory view for this player, if any.
+ *
+ * @param reason why the inventory is closing
+ */
+ public void closeInventory(@NotNull org.bukkit.event.inventory.InventoryCloseEvent.Reason reason);
+ // Paper end
+
/**
* Returns the ItemStack currently in your hand, can be empty.
*
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
index 3cf2e2e87b8021f4c5e046b22ed89798b4172ae7..d527e3d7ba8d5b8c044e5a04ebdb9a2c117f22c7 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
+++ b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
@@ -30,9 +30,60 @@ import org.jetbrains.annotations.NotNull;
*/
public class InventoryCloseEvent extends InventoryEvent {
private static final HandlerList handlers = new HandlerList();
+ // Paper start
+ private final Reason reason;
+ @NotNull
+ public Reason getReason() {
+ return reason;
+ }
+
+ public enum Reason {
+ /**
+ * Unknown reason
+ */
+ UNKNOWN,
+ /**
+ * Player is teleporting
+ */
+ TELEPORT,
+ /**
+ * Player is no longer permitted to use this inventory
+ */
+ CANT_USE,
+ /**
+ * The chunk the inventory was in was unloaded
+ */
+ UNLOADED,
+ /**
+ * Opening new inventory instead
+ */
+ OPEN_NEW,
+ /**
+ * Closed
+ */
+ PLAYER,
+ /**
+ * Closed due to disconnect
+ */
+ DISCONNECT,
+ /**
+ * The player died
+ */
+ DEATH,
+ /**
+ * Closed by Bukkit API
+ */
+ PLUGIN,
+ }
public InventoryCloseEvent(@NotNull InventoryView transaction) {
+ this(transaction, Reason.UNKNOWN);
+ }
+
+ public InventoryCloseEvent(@NotNull InventoryView transaction, @NotNull Reason reason) {
super(transaction);
+ this.reason = reason;
+ // Paper end
}
/**