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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0262-Optimize-World-Time-Updates.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

43 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Nov 2018 23:11:51 -0400
Subject: [PATCH] Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index f3f3f80f14bc1df13b80033aa143fcccab6f3a31..699191356a9d873fa6bbe04ea3e5db91eb2db41d 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1560,12 +1560,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
// Send time updates to everyone, it will get the right time from the world the player is in.
- if (this.tickCount % 20 == 0) {
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
+ // Paper start - Perf: Optimize time updates
+ for (final ServerLevel level : this.getAllLevels()) {
+ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
+ final long dayTime = level.getDayTime();
+ long worldTime = level.getGameTime();
+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
+ for (Player entityhuman : level.players()) {
+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
+ continue;
+ }
+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
+ long playerTime = entityplayer.getPlayerTime();
+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
+ entityplayer.connection.send(packet); // Add support for per player time
}
}
+ // Paper end - Perf: Optimize time updates
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
while (iterator.hasNext()) {