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synchronisiert 2024-12-16 11:30:06 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
33 Zeilen
1.2 KiB
Diff
33 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 15 Aug 2018 01:26:03 -0700
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Subject: [PATCH] Allow disabling armour stand ticking
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
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index 6a854d7cf68553b30e5aceca435c0bec31eb2f7c..c8c08f1f2cf875f3bab7548cebd3dd657a5bf3ec 100644
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
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+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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@@ -308,5 +308,21 @@ public interface ArmorStand extends LivingEntity {
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* @param move {@code true} if this armour stand can move, {@code false} otherwise
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*/
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void setCanMove(boolean move);
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+
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+ /**
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+ * Tests if this armor stand can tick.
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+ *
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+ * <p>The default value is defined in {@code paper.yml}.</p>
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+ *
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+ * @return {@code true} if this armour stand can tick, {@code false} otherwise
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+ */
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+ boolean canTick();
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+
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+ /**
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+ * Sets if this armor stand can tick.
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+ *
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+ * @param tick {@code true} if this armour stand can tick, {@code false} otherwise
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+ */
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+ void setCanTick(final boolean tick);
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// Paper end
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}
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