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synchronisiert 2024-12-16 03:20:07 +01:00
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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 69fa4695 Add some missing deprecation annotations f850da2e Update Maven plugins/versions 8d8400db Use regular compiler seeing as ECJ doesn't support Java 21 JRE c29e1688 Revert "BUILDTOOLS-676: Downgrade Maven compiler version" 07bce714 SPIGOT-7355: More field renames and fixes 6a8ea764 Fix bad merge in penultimate commit 50a7920c Fix imports in previous commit 83640dd1 PR-995: Add required feature to MinecraftExperimental for easy lookups fc1f96cf BUILDTOOLS-676: Downgrade Maven compiler version CraftBukkit Changes: 90f1059ba Fix item placement 661afb43c SPIGOT-7633: Clearer error message for missing particle data 807b465b3 SPIGOT-7634: Armadillo updates infrequently 590cf09a8 Fix unit tests always seeing Mojang server as unavailable 7c7ac5eb2 SPIGOT-7636: Fix clearing ItemMeta 4a72905cf SPIGOT-7635: Fix Player#transfer and cookie methods ebb50e136 Fix incorrect Vault implementation b33fed8b7 Update Maven plugins/versions 6f00f0608 SPIGOT-7632: Control middle clicking chest does not copy contents db821f405 Use regular compiler seeing as ECJ doesn't support Java 21 JRE 8a2976737 Revert "BUILDTOOLS-676: Downgrade Maven compiler version" 0297f87bb SPIGOT-7355: More field renames and fixes 2d03bdf6a SPIGOT-7629: Fix loading banner patterns e77951fac Fix equality of deserialized display names c66f3e4fd SPIGOT-7631: Fix deserialisation of BlockStateMeta 9c2c7be8d SPIGOT-7630: Fix crash saving unticked leashed entities 8c1e7c841 PR-1384: Disable certain PlayerProfile tests, if Mojang's services or internet are not available ced93d572 SPIGOT-7626: sendSignChange() has no effect c77362cae SPIGOT-7625: ItemStack with lore cannot be serialized in 1.20.5 ff2004387 SPIGOT-7620: Fix server crash when hoppers transfer items to double chests 8b4abeb03 BUILDTOOLS-676: Downgrade Maven compiler version
69 Zeilen
4.2 KiB
Diff
69 Zeilen
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 15 Oct 2017 00:29:07 +0100
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Subject: [PATCH] revert serverside behavior of keepalives
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This patch intends to bump up the time that a client has to reply to the
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server back to 30 seconds as per pre 1.12.2, which allowed clients
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more than enough time to reply potentially allowing them to be less
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tempermental due to lag spikes on the network thread, e.g. that caused
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by plugins that are interacting with netty.
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We also add a system property to allow people to tweak how long the server
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will wait for a reply. There is a compromise here between lower and higher
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values, lower values will mean that dead connections can be closed sooner,
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whereas higher values will make this less sensitive to issues such as spikes
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from networking or during connections flood of chunk packets on slower clients,
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at the cost of dead connections being kept open for longer.
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diff --git a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
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index 8cc454ad3f6b865253bdd4902fbf19fc4a3e4a7f..b8b22a2b140b4d757add6eefa562d32430fb7424 100644
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--- a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java
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@@ -68,7 +68,7 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
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protected final MinecraftServer server;
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public final Connection connection; // Paper
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private final boolean transferred;
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- private long keepAliveTime;
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+ private long keepAliveTime = Util.getMillis(); // Paper
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private boolean keepAlivePending;
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private long keepAliveChallenge;
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private long closedListenerTime;
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@@ -76,6 +76,7 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
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private int latency;
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private volatile boolean suspendFlushingOnServerThread = false;
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public final java.util.Map<java.util.UUID, net.kyori.adventure.resource.ResourcePackCallback> packCallbacks = new java.util.concurrent.ConcurrentHashMap<>(); // Paper - adventure resource pack callbacks
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+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public ServerCommonPacketListenerImpl(MinecraftServer minecraftserver, Connection networkmanager, CommonListenerCookie commonlistenercookie, ServerPlayer player) { // CraftBukkit
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this.server = minecraftserver;
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@@ -226,18 +227,22 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack
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protected void keepConnectionAlive() {
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this.server.getProfiler().push("keepAlive");
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- long i = Util.getMillis();
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+ // Paper start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
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+ long currentTime = Util.getMillis();
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+ long elapsedTime = currentTime - this.keepAliveTime;
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- if (!this.isSingleplayerOwner() && i - this.keepAliveTime >= 25000L) { // CraftBukkit
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- if (this.keepAlivePending) {
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+ if (!this.isSingleplayerOwner() && elapsedTime >= KEEPALIVE_LIMIT) { // Paper - check keepalive limit, don't fire if already disconnected
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+ if (this.keepAlivePending && !this.processedDisconnect) { // Paper
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this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE);
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- } else if (this.checkIfClosed(i)) {
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+ } else if (this.checkIfClosed(currentTime)) { // Paper
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this.keepAlivePending = true;
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- this.keepAliveTime = i;
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- this.keepAliveChallenge = i;
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+ this.keepAliveTime = currentTime;
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+ this.keepAliveChallenge = currentTime;
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this.send(new ClientboundKeepAlivePacket(this.keepAliveChallenge));
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}
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}
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+ // Paper end - give clients a longer time to respond to pings as per pre 1.12.2 timings
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this.server.getProfiler().pop();
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}
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