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Paper/patches/server/0368-Don-t-move-existing-players-to-world-spawn.patch
Spottedleaf c1def9d852 Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
fd92f1e65 SPIGOT-7378: Add BlockDropItemEvent for Suspicious Sand & Gravel drops
cb1b69d13 SPIGOT-7377: Server sends player list twice

Spigot Changes:
16cfc987 Rebuild patches
2023-06-08 16:47:58 -07:00

49 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 1d322c8d7e072cea923edcb92e28fa82de8daba8..e8a1aff3ddd94925e1c0f554cc8e7ff9e9864242 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -377,7 +377,7 @@ public class ServerPlayer extends Player {
this.stats = server.getPlayerList().getPlayerStats(this);
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
this.setMaxUpStep(1.0F);
- this.fudgeSpawnLocation(world);
+ //this.fudgeSpawnLocation(world); // Paper - don't move to spawn on login, only first join
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
@@ -611,7 +611,7 @@ public class ServerPlayer extends Player {
position = Vec3.atCenterOf(world.getSharedSpawnPos());
}
this.setLevel(world);
- this.setPos(position);
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 6eb33551b05152a5ea98f047f072ea4d663d72d8..5b3e8adde28d11aec4ea526ebba61d561ec06cb6 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -236,6 +236,7 @@ public abstract class PlayerList {
// Paper start
if (nbttagcompound == null) {
player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+ player.fudgeSpawnLocation(worldserver1); // only move to spawn on first login, otherwise, stay where you are....
}
// Paper end
player.setServerLevel(worldserver1);