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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0709-Add-WardenAngerChangeEvent.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

40 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nopjar <code.nopjar@gmail.com>
Date: Sun, 12 Jun 2022 02:26:04 +0200
Subject: [PATCH] Add WardenAngerChangeEvent
diff --git a/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java b/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
index 27e52ee93ab591e97f37705de64cb5b62c06e253..3d792957f27fd4bdfad8d76262a8e2a2012bf35f 100644
--- a/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
+++ b/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
@@ -146,7 +146,7 @@ public class AngerManagement {
public int increaseAnger(Entity entity, int amount) {
boolean bl = !this.angerBySuspect.containsKey(entity);
- int i = this.angerBySuspect.computeInt(entity, (suspect, anger) -> Math.min(150, (anger == null ? 0 : anger) + amount));
+ int i = this.angerBySuspect.computeInt(entity, (suspect, anger) -> Math.min(150, (anger == null ? 0 : anger) + amount)); // Paper - diff on change (Warden#increaseAngerAt WardenAngerChangeEvent)
if (bl) {
int j = this.angerByUuid.removeInt(entity.getUUID());
i += j;
diff --git a/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java b/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
index aaa4b5d90e23b09f87847aa52c36548c94ddf548..38bf417a9ad4647f4af24d969f3bf4fed9c4bad7 100644
--- a/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
+++ b/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
@@ -479,6 +479,15 @@ public class Warden extends Monster implements VibrationSystem {
@VisibleForTesting
public void increaseAngerAt(@Nullable Entity entity, int amount, boolean listening) {
if (!this.isNoAi() && this.canTargetEntity(entity)) {
+ // Paper start - Add WardenAngerChangeEvent
+ int activeAnger = this.angerManagement.getActiveAnger(entity);
+ io.papermc.paper.event.entity.WardenAngerChangeEvent event = new io.papermc.paper.event.entity.WardenAngerChangeEvent((org.bukkit.entity.Warden) this.getBukkitEntity(), entity.getBukkitEntity(), activeAnger, Math.min(150, activeAnger + amount));
+ this.level().getCraftServer().getPluginManager().callEvent(event);
+ if (event.isCancelled()) {
+ return;
+ }
+ amount = event.getNewAnger() - activeAnger;
+ // Paper end - Add WardenAngerChangeEvent
WardenAi.setDigCooldown(this);
boolean flag1 = !(this.getTarget() instanceof Player);
int j = this.angerManagement.increaseAnger(entity, amount);