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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
78 Zeilen
3.4 KiB
Diff
78 Zeilen
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 23:01:33 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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== AT ==
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public net.minecraft.world.entity.player.Inventory compartments
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index ad2b8ea068469f2b0597c0e0436ad3c94dcb62ea..cba123f40d72ebd39305a76694be508510997d1e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -897,6 +897,46 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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});
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}
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+ // Paper start - PlayerDeathEvent#getItemsToKeep
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+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
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+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
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+ if (inv == null) {
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+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
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+ if (!itemsToKeep.isEmpty()) {
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+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
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+ event.getEntity().getInventory().addItem(itemStack);
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+ }
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+ }
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+
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+ return;
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+ }
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+
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+ for (int i = 0; i < inv.size(); ++i) {
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+ ItemStack item = inv.get(i);
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+ if (EnchantmentHelper.has(item, EnchantmentEffectComponents.PREVENT_EQUIPMENT_DROP) || itemsToKeep.isEmpty() || item.isEmpty()) {
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+ inv.set(i, ItemStack.EMPTY);
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+ continue;
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+ }
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+
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+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
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+ boolean keep = false;
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+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
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+ while (iterator.hasNext()) {
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+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
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+ if (bukkitStack.equals(itemStack)) {
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+ iterator.remove();
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+ keep = true;
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+ break;
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+ }
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+ }
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+
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+ if (!keep) {
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+ inv.set(i, ItemStack.EMPTY);
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+ }
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+ }
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+ }
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+ // Paper end - PlayerDeathEvent#getItemsToKeep
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+
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@Override
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public void die(DamageSource damageSource) {
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// this.gameEvent(GameEvent.ENTITY_DIE); // Paper - move below event cancellation check
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@@ -981,7 +1021,12 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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this.dropExperience(damageSource.getEntity());
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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- this.getInventory().clearContent();
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+ // Paper start - PlayerDeathEvent#getItemsToKeep
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+ for (NonNullList<ItemStack> inv : this.getInventory().compartments) {
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+ processKeep(event, inv);
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+ }
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+ processKeep(event, null);
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+ // Paper end - PlayerDeathEvent#getItemsToKeep
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}
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this.setCamera(this); // Remove spectated target
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