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Paper/CraftBukkit-Patches/0011-Fix-mob-spawn-radius-setting-so-that-its-actually-us.patch

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From 2bb588c4a9d3dbc9f92296114a05327837b9582b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 11 Jan 2013 14:54:51 -0500
Subject: [PATCH 11/15] Fix mob-spawn-radius setting so that its actually
used...
---
src/main/java/net/minecraft/server/SpawnerCreature.java | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
index 576cbd3..1e4a1a5 100644
--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
@@ -37,7 +37,10 @@ public final class SpawnerCreature {
int j;
// Spigot start - limit radius to spawn distance (chunks aren't loaded)
if (spawnRadius == 0) {
- spawnRadius = (byte) worldserver.getServer().getViewDistance();
+ spawnRadius = (byte) worldserver.getWorld().mobSpawnRange;
+ if (spawnRadius > (byte) worldserver.getServer().getViewDistance()) {
+ spawnRadius = (byte) worldserver.getServer().getViewDistance();
+ }
if (spawnRadius > 8) {
spawnRadius = 8;
}
--
1.8.1-rc2