Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-25 07:40:06 +01:00
449 Zeilen
14 KiB
Java
449 Zeilen
14 KiB
Java
package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.TreeMap;
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public class Village {
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private World world;
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private final List doors = new ArrayList();
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private final ChunkCoordinates c = new ChunkCoordinates(0, 0, 0);
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private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0);
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private int size;
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private int f;
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private int time;
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private int population;
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private int noBreedTicks;
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private TreeMap playerStandings = new TreeMap();
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private List aggressors = new ArrayList();
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private int ironGolemCount;
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public Village() {}
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public Village(World world) {
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this.world = world;
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}
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public void a(World world) {
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this.world = world;
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}
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public void tick(int i) {
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this.time = i;
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this.m();
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this.l();
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if (i % 20 == 0) {
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this.k();
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}
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if (i % 30 == 0) {
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this.countPopulation();
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}
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int j = this.population / 10;
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if (this.ironGolemCount < j && this.doors.size() > 20 && this.world.random.nextInt(7000) == 0) {
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Vec3D vec3d = this.a(MathHelper.d((float) this.center.x), MathHelper.d((float) this.center.y), MathHelper.d((float) this.center.z), 2, 4, 2);
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if (vec3d != null) {
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EntityIronGolem entityirongolem = new EntityIronGolem(this.world);
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entityirongolem.setPosition(vec3d.c, vec3d.d, vec3d.e);
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this.world.addEntity(entityirongolem, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.VILLAGE_DEFENSE); // CraftBukkit
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++this.ironGolemCount;
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}
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}
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}
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private Vec3D a(int i, int j, int k, int l, int i1, int j1) {
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for (int k1 = 0; k1 < 10; ++k1) {
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int l1 = i + this.world.random.nextInt(16) - 8;
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int i2 = j + this.world.random.nextInt(6) - 3;
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int j2 = k + this.world.random.nextInt(16) - 8;
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if (this.a(l1, i2, j2) && this.b(l1, i2, j2, l, i1, j1)) {
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return this.world.getVec3DPool().create((double) l1, (double) i2, (double) j2);
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}
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}
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return null;
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}
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private boolean b(int i, int j, int k, int l, int i1, int j1) {
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if (!this.world.w(i, j - 1, k)) {
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return false;
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} else {
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int k1 = i - l / 2;
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int l1 = k - j1 / 2;
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for (int i2 = k1; i2 < k1 + l; ++i2) {
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for (int j2 = j; j2 < j + i1; ++j2) {
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for (int k2 = l1; k2 < l1 + j1; ++k2) {
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if (this.world.u(i2, j2, k2)) {
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return false;
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}
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}
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}
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}
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return true;
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}
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}
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private void countPopulation() {
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List list = this.world.a(EntityIronGolem.class, AxisAlignedBB.a().a((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size)));
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this.ironGolemCount = list.size();
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}
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private void k() {
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List list = this.world.a(EntityVillager.class, AxisAlignedBB.a().a((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size)));
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this.population = list.size();
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if (this.population == 0) {
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this.playerStandings.clear();
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}
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}
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public ChunkCoordinates getCenter() {
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return this.center;
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}
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public int getSize() {
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return this.size;
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}
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public int getDoorCount() {
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return this.doors.size();
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}
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public int d() {
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return this.time - this.f;
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}
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public int getPopulationCount() {
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return this.population;
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}
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public boolean a(int i, int j, int k) {
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return this.center.e(i, j, k) < (float) (this.size * this.size);
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}
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public List getDoors() {
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return this.doors;
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}
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public VillageDoor b(int i, int j, int k) {
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VillageDoor villagedoor = null;
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int l = Integer.MAX_VALUE;
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor1 = (VillageDoor) iterator.next();
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int i1 = villagedoor1.b(i, j, k);
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if (i1 < l) {
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villagedoor = villagedoor1;
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l = i1;
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}
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}
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return villagedoor;
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}
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public VillageDoor c(int i, int j, int k) {
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VillageDoor villagedoor = null;
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int l = Integer.MAX_VALUE;
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor1 = (VillageDoor) iterator.next();
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int i1 = villagedoor1.b(i, j, k);
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if (i1 > 256) {
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i1 *= 1000;
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} else {
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i1 = villagedoor1.f();
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}
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if (i1 < l) {
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villagedoor = villagedoor1;
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l = i1;
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}
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}
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return villagedoor;
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}
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public VillageDoor e(int i, int j, int k) {
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if (this.center.e(i, j, k) > (float) (this.size * this.size)) {
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return null;
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} else {
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Iterator iterator = this.doors.iterator();
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VillageDoor villagedoor;
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do {
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if (!iterator.hasNext()) {
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return null;
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}
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villagedoor = (VillageDoor) iterator.next();
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} while (villagedoor.locX != i || villagedoor.locZ != k || Math.abs(villagedoor.locY - j) > 1);
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return villagedoor;
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}
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}
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public void addDoor(VillageDoor villagedoor) {
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this.doors.add(villagedoor);
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this.c.x += villagedoor.locX;
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this.c.y += villagedoor.locY;
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this.c.z += villagedoor.locZ;
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this.n();
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this.f = villagedoor.addedTime;
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}
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public boolean isAbandoned() {
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return this.doors.isEmpty();
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}
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public void a(EntityLiving entityliving) {
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Iterator iterator = this.aggressors.iterator();
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VillageAggressor villageaggressor;
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do {
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if (!iterator.hasNext()) {
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this.aggressors.add(new VillageAggressor(this, entityliving, this.time));
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return;
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}
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villageaggressor = (VillageAggressor) iterator.next();
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} while (villageaggressor.a != entityliving);
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villageaggressor.b = this.time;
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}
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public EntityLiving b(EntityLiving entityliving) {
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double d0 = Double.MAX_VALUE;
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VillageAggressor villageaggressor = null;
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for (int i = 0; i < this.aggressors.size(); ++i) {
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VillageAggressor villageaggressor1 = (VillageAggressor) this.aggressors.get(i);
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double d1 = villageaggressor1.a.e(entityliving);
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if (d1 <= d0) {
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villageaggressor = villageaggressor1;
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d0 = d1;
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}
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}
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return villageaggressor != null ? villageaggressor.a : null;
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}
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public EntityHuman c(EntityLiving entityliving) {
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double d0 = Double.MAX_VALUE;
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EntityHuman entityhuman = null;
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Iterator iterator = this.playerStandings.keySet().iterator();
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while (iterator.hasNext()) {
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String s = (String) iterator.next();
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if (this.d(s)) {
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EntityHuman entityhuman1 = this.world.a(s);
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if (entityhuman1 != null) {
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double d1 = entityhuman1.e(entityliving);
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if (d1 <= d0) {
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entityhuman = entityhuman1;
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d0 = d1;
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}
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}
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}
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}
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return entityhuman;
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}
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private void l() {
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Iterator iterator = this.aggressors.iterator();
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while (iterator.hasNext()) {
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VillageAggressor villageaggressor = (VillageAggressor) iterator.next();
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if (!villageaggressor.a.isAlive() || Math.abs(this.time - villageaggressor.b) > 300) {
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iterator.remove();
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}
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}
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}
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private void m() {
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boolean flag = false;
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boolean flag1 = this.world.random.nextInt(50) == 0;
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor = (VillageDoor) iterator.next();
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if (flag1) {
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villagedoor.d();
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}
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if (!this.isDoor(villagedoor.locX, villagedoor.locY, villagedoor.locZ) || Math.abs(this.time - villagedoor.addedTime) > 1200) {
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this.c.x -= villagedoor.locX;
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this.c.y -= villagedoor.locY;
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this.c.z -= villagedoor.locZ;
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flag = true;
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villagedoor.removed = true;
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iterator.remove();
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}
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}
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if (flag) {
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this.n();
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}
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}
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private boolean isDoor(int i, int j, int k) {
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int l = this.world.getTypeId(i, j, k);
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return l <= 0 ? false : l == Block.WOODEN_DOOR.id;
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}
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private void n() {
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int i = this.doors.size();
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if (i == 0) {
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this.center.b(0, 0, 0);
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this.size = 0;
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} else {
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this.center.b(this.c.x / i, this.c.y / i, this.c.z / i);
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int j = 0;
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VillageDoor villagedoor;
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for (Iterator iterator = this.doors.iterator(); iterator.hasNext(); j = Math.max(villagedoor.b(this.center.x, this.center.y, this.center.z), j)) {
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villagedoor = (VillageDoor) iterator.next();
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}
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this.size = Math.max(32, (int) Math.sqrt((double) j) + 1);
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}
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}
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public int a(String s) {
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Integer integer = (Integer) this.playerStandings.get(s);
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return integer != null ? integer.intValue() : 0;
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}
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public int a(String s, int i) {
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int j = this.a(s);
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int k = MathHelper.a(j + i, -30, 10);
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this.playerStandings.put(s, Integer.valueOf(k));
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return k;
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}
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public boolean d(String s) {
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return this.a(s) <= -15;
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}
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public void a(NBTTagCompound nbttagcompound) {
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this.population = nbttagcompound.getInt("PopSize");
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this.size = nbttagcompound.getInt("Radius");
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this.ironGolemCount = nbttagcompound.getInt("Golems");
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this.f = nbttagcompound.getInt("Stable");
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this.time = nbttagcompound.getInt("Tick");
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this.noBreedTicks = nbttagcompound.getInt("MTick");
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this.center.x = nbttagcompound.getInt("CX");
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this.center.y = nbttagcompound.getInt("CY");
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this.center.z = nbttagcompound.getInt("CZ");
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this.c.x = nbttagcompound.getInt("ACX");
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this.c.y = nbttagcompound.getInt("ACY");
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this.c.z = nbttagcompound.getInt("ACZ");
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NBTTagList nbttaglist = nbttagcompound.getList("Doors");
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for (int i = 0; i < nbttaglist.size(); ++i) {
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NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.get(i);
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VillageDoor villagedoor = new VillageDoor(nbttagcompound1.getInt("X"), nbttagcompound1.getInt("Y"), nbttagcompound1.getInt("Z"), nbttagcompound1.getInt("IDX"), nbttagcompound1.getInt("IDZ"), nbttagcompound1.getInt("TS"));
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this.doors.add(villagedoor);
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}
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NBTTagList nbttaglist1 = nbttagcompound.getList("Players");
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for (int j = 0; j < nbttaglist1.size(); ++j) {
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NBTTagCompound nbttagcompound2 = (NBTTagCompound) nbttaglist1.get(j);
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this.playerStandings.put(nbttagcompound2.getString("Name"), Integer.valueOf(nbttagcompound2.getInt("S")));
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}
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}
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.setInt("PopSize", this.population);
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nbttagcompound.setInt("Radius", this.size);
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nbttagcompound.setInt("Golems", this.ironGolemCount);
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nbttagcompound.setInt("Stable", this.f);
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nbttagcompound.setInt("Tick", this.time);
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nbttagcompound.setInt("MTick", this.noBreedTicks);
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nbttagcompound.setInt("CX", this.center.x);
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nbttagcompound.setInt("CY", this.center.y);
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nbttagcompound.setInt("CZ", this.center.z);
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nbttagcompound.setInt("ACX", this.c.x);
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nbttagcompound.setInt("ACY", this.c.y);
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nbttagcompound.setInt("ACZ", this.c.z);
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NBTTagList nbttaglist = new NBTTagList("Doors");
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Iterator iterator = this.doors.iterator();
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while (iterator.hasNext()) {
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VillageDoor villagedoor = (VillageDoor) iterator.next();
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NBTTagCompound nbttagcompound1 = new NBTTagCompound("Door");
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nbttagcompound1.setInt("X", villagedoor.locX);
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nbttagcompound1.setInt("Y", villagedoor.locY);
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nbttagcompound1.setInt("Z", villagedoor.locZ);
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nbttagcompound1.setInt("IDX", villagedoor.d);
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nbttagcompound1.setInt("IDZ", villagedoor.e);
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nbttagcompound1.setInt("TS", villagedoor.addedTime);
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nbttaglist.add(nbttagcompound1);
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}
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nbttagcompound.set("Doors", nbttaglist);
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NBTTagList nbttaglist1 = new NBTTagList("Players");
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Iterator iterator1 = this.playerStandings.keySet().iterator();
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while (iterator1.hasNext()) {
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String s = (String) iterator1.next();
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NBTTagCompound nbttagcompound2 = new NBTTagCompound(s);
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nbttagcompound2.setString("Name", s);
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nbttagcompound2.setInt("S", ((Integer) this.playerStandings.get(s)).intValue());
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nbttaglist1.add(nbttagcompound2);
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}
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nbttagcompound.set("Players", nbttaglist1);
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}
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public void h() {
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this.noBreedTicks = this.time;
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}
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public boolean i() {
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return this.noBreedTicks == 0 || this.time - this.noBreedTicks >= 3600;
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}
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public void b(int i) {
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Iterator iterator = this.playerStandings.keySet().iterator();
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while (iterator.hasNext()) {
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String s = (String) iterator.next();
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this.a(s, i);
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}
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}
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}
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