Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
459987d69f
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
49 Zeilen
2.5 KiB
Diff
49 Zeilen
2.5 KiB
Diff
From 982c19767d50214ca6c84babe208d483ddcb5e4e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 11:45:57 -0400
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Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
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This will allow you to change the players name or skin on login.
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 1380a14274..ab85fd9a6e 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -1,5 +1,7 @@
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package net.minecraft.server;
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+import com.destroystokyo.paper.profile.CraftPlayerProfile;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.exceptions.AuthenticationUnavailableException;
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import io.netty.channel.ChannelFuture;
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@@ -20,6 +22,7 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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// CraftBukkit start
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+import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.util.Waitable;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerPreLoginEvent;
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@@ -280,8 +283,16 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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java.util.UUID uniqueId = i.getId();
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final org.bukkit.craftbukkit.CraftServer server = LoginListener.this.server.server;
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- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId);
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+ // Paper start
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+ PlayerProfile profile = Bukkit.createProfile(uniqueId, playerName);
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+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
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server.getPluginManager().callEvent(asyncEvent);
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+ profile = asyncEvent.getPlayerProfile();
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+ profile.complete();
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+ i = CraftPlayerProfile.asAuthlibCopy(profile);
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+ playerName = i.getName();
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+ uniqueId = i.getId();
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+ // Paper end
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if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) {
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final PlayerPreLoginEvent event = new PlayerPreLoginEvent(playerName, address, uniqueId);
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--
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2.19.0
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