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Paper/Spigot-Server-Patches/0304-Add-option-to-prevent-players-from-moving-into-unloa.patch
Mariell a0b8b886c8
Updated Upstream (CraftBukkit/Spigot) (#4318)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
d5a72960 SPIGOT-6063: ConsoleSender sending extra lines in Java 13+

Spigot Changes:
2740d5ae Rebuild patches
2020-09-12 15:57:21 -04:00

65 Zeilen
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gabriele C <sgdc3.mail@gmail.com>
Date: Mon, 22 Oct 2018 17:34:10 +0200
Subject: [PATCH] Add option to prevent players from moving into unloaded
chunks #1551
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 098c99793c68ac916b52776f9a1cc2c6510c0057..15e1f9f65280043853544d3bf796f991df2482de 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -389,4 +389,9 @@ public class PaperWorldConfig {
waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
}
+
+ public boolean preventMovingIntoUnloadedChunks = false;
+ private void preventMovingIntoUnloadedChunks() {
+ preventMovingIntoUnloadedChunks = getBoolean("prevent-moving-into-unloaded-chunks", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 441cdb07db49c32c56134c0eb6f66e2992223308..1ec968d871d00e6589c8572eabda9d0fb8f8f226 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -351,6 +351,13 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && worldserver.getChunkIfLoadedImmediately((int) Math.floor(packetplayinvehiclemove.getX()) >> 4, (int) Math.floor(packetplayinvehiclemove.getZ()) >> 4) == null) {
+ this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
+ return;
+ }
+ // Paper end
+
if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && !this.isExemptPlayer()) {
// CraftBukkit end
PlayerConnection.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", entity.getDisplayName().getString(), this.player.getDisplayName().getString(), d6, d7, d8);
@@ -914,9 +921,9 @@ public class PlayerConnection implements PacketListenerPlayIn {
double d1 = this.player.locY();
double d2 = this.player.locZ();
double d3 = this.player.locY();
- double d4 = packetplayinflying.a(this.player.locX());
+ double d4 = packetplayinflying.a(this.player.locX());double toX = d4; // Paper - OBFHELPER
double d5 = packetplayinflying.b(this.player.locY());
- double d6 = packetplayinflying.c(this.player.locZ());
+ double d6 = packetplayinflying.c(this.player.locZ());double toZ = d6; // Paper - OBFHELPER
float f = packetplayinflying.a(this.player.yaw);
float f1 = packetplayinflying.b(this.player.pitch);
double d7 = d4 - this.l;
@@ -955,6 +962,12 @@ public class PlayerConnection implements PacketListenerPlayIn {
} else {
speed = player.abilities.walkSpeed * 10f;
}
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && (this.player.locX() != toX || this.player.locZ() != toZ) && !worldserver.isChunkLoaded((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
+ this.internalTeleport(this.player.locX(), this.player.locY(), this.player.locZ(), this.player.yaw, this.player.pitch, Collections.emptySet());
+ return;
+ }
+ // Paper end
if (!this.player.H() && (!this.player.getWorldServer().getGameRules().getBoolean(GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK) || !this.player.isGliding())) {
float f2 = this.player.isGliding() ? 300.0F : 100.0F;