Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
b31089a929
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d264e972 #591: Add option for a consumer before spawning an item 1c537fce #590: Add spawn and transform reasons for piglin zombification. CraftBukkit Changes: ee5006d1 #810: Add option for a consumer before spawning an item f6a39d3c #809: Add spawn and transform reasons for piglin zombification. 0c24068a Organise imports Spigot Changes: bff52619 Organise imports
32 Zeilen
1.7 KiB
Diff
32 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 8 Sep 2018 18:43:31 -0500
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Subject: [PATCH] Allow chests to be placed with NBT data
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diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
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index 22568201a292edc8e25396e55cad1572d419b775..7ad595d5d7e090c523aa45a10d0f84b609ea86df 100644
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--- a/src/main/java/net/minecraft/server/ItemStack.java
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+++ b/src/main/java/net/minecraft/server/ItemStack.java
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@@ -244,6 +244,7 @@ public final class ItemStack {
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enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement
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// PAIL: Remove this when MC-99075 fixed
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placeEvent.getPlayer().updateInventory();
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+ world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
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// revert back all captured blocks
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for (BlockState blockstate : blocks) {
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blockstate.update(true, false);
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 54cad33750efd80b104664723e1115d107c7a72d..28df29649a3e78708564b5ab9dc4d340835db9a3 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -301,7 +301,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic
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// CraftBukkit start
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@Override
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public boolean isFilteredNBT() {
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- return true;
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+ return false; // Paper
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}
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// CraftBukkit end
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}
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