3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0118-Cache-user-authenticator-threads.patch
Aikar ab347c4c96
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
42d5a714 SPIGOT-5899: Hoglins API similar to Piglins
2c1ee10e SPIGOT-5887: ClickType doesn't include off hand swaps
5ff7c7ce SPIGOT-5886: Missing BlockData

CraftBukkit Changes:
7560f5f5 SPIGOT-5905: Fix hex colours not being allowed in MOTD
d47c47ee SPIGOT-5889: Villager using composter should call EntityChangeBlockEvent
2fe6b4a3 SPIGOT-5899: Hoglins API similar to Piglins
e09dbeca SPIGOT-5887: ClickType doesn't include off hand swaps
23aac2a5 SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
92cbf656 SPIGOT-5884: Tab completions lost on reloadData / minecraft:reload
fb4e54ad SPIGOT-5902: PlayerRespawnEvent places player at spawn before event is called
aa8f3d5a SPIGOT-5901: Structures are generated in all worlds based on the setting for the main world
a0c35937 SPIGOT-5895: PlayerChangedWorldEvent#getFrom is incorrect
89c0a5c3 SPIGOT-5886: Missing BlockData

Spigot Changes:
0287a20d SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
2020-06-30 01:20:29 -04:00

69 Zeilen
3.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: vemacs <d@nkmem.es>
Date: Wed, 23 Nov 2016 08:31:45 -0500
Subject: [PATCH] Cache user authenticator threads
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 1f98d4bec282c46355e325dcb9fe0cb23394ba9e..c1c858f9384eb6e952198e531633d0a571c39ac2 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
import com.mojang.authlib.GameProfile;
import com.mojang.datafixers.util.Either;
import com.mojang.serialization.DataResult;
+import java.util.ArrayDeque; // Paper
import java.util.Collection;
+import java.util.Deque; // Paper
import java.util.Iterator;
import java.util.List;
import java.util.OptionalInt;
@@ -41,7 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public PlayerConnection playerConnection;
public final MinecraftServer server;
public final PlayerInteractManager playerInteractManager;
- public final List<Integer> removeQueue = Lists.newLinkedList();
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
private final AdvancementDataPlayer advancementDataPlayer;
private final ServerStatisticManager serverStatisticManager;
private float lastHealthScored = Float.MIN_VALUE;
@@ -411,13 +413,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
while (!this.removeQueue.isEmpty()) {
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
int[] aint = new int[i];
- Iterator<Integer> iterator = this.removeQueue.iterator();
+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
int j = 0;
- while (iterator.hasNext() && j < i) {
+ // Paper start
+ /* while (iterator.hasNext() && j < i) {
aint[j++] = (Integer) iterator.next();
iterator.remove();
+ } */
+
+ Integer integer;
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
+ aint[j++] = integer.intValue();
}
+ // Paper end
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
}
@@ -1433,7 +1442,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.lastHealthSent = -1.0F;
this.lastFoodSent = -1;
// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
- this.removeQueue.addAll(entityplayer.removeQueue);
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
+ // type logic so it does need to be called, maybe? This is silly.
+ //this.removeQueue.addAll(entityplayer.removeQueue);
+ if (this.removeQueue != entityplayer.removeQueue) {
+ this.removeQueue.addAll(entityplayer.removeQueue);
+ }
+ // Paper end
this.ck = entityplayer.ck;
this.cp = entityplayer.cp;
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());