Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
ab347c4c96
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 42d5a714 SPIGOT-5899: Hoglins API similar to Piglins 2c1ee10e SPIGOT-5887: ClickType doesn't include off hand swaps 5ff7c7ce SPIGOT-5886: Missing BlockData CraftBukkit Changes:7560f5f5
SPIGOT-5905: Fix hex colours not being allowed in MOTDd47c47ee
SPIGOT-5889: Villager using composter should call EntityChangeBlockEvent2fe6b4a3
SPIGOT-5899: Hoglins API similar to Piglinse09dbeca
SPIGOT-5887: ClickType doesn't include off hand swaps23aac2a5
SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously92cbf656
SPIGOT-5884: Tab completions lost on reloadData / minecraft:reloadfb4e54ad
SPIGOT-5902: PlayerRespawnEvent places player at spawn before event is calledaa8f3d5a
SPIGOT-5901: Structures are generated in all worlds based on the setting for the main worlda0c35937
SPIGOT-5895: PlayerChangedWorldEvent#getFrom is incorrect89c0a5c3
SPIGOT-5886: Missing BlockData Spigot Changes: 0287a20d SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
69 Zeilen
3.4 KiB
Diff
69 Zeilen
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: vemacs <d@nkmem.es>
|
|
Date: Wed, 23 Nov 2016 08:31:45 -0500
|
|
Subject: [PATCH] Cache user authenticator threads
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
index 1f98d4bec282c46355e325dcb9fe0cb23394ba9e..c1c858f9384eb6e952198e531633d0a571c39ac2 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
|
|
import com.mojang.authlib.GameProfile;
|
|
import com.mojang.datafixers.util.Either;
|
|
import com.mojang.serialization.DataResult;
|
|
+import java.util.ArrayDeque; // Paper
|
|
import java.util.Collection;
|
|
+import java.util.Deque; // Paper
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
import java.util.OptionalInt;
|
|
@@ -41,7 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
public PlayerConnection playerConnection;
|
|
public final MinecraftServer server;
|
|
public final PlayerInteractManager playerInteractManager;
|
|
- public final List<Integer> removeQueue = Lists.newLinkedList();
|
|
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
|
|
private final AdvancementDataPlayer advancementDataPlayer;
|
|
private final ServerStatisticManager serverStatisticManager;
|
|
private float lastHealthScored = Float.MIN_VALUE;
|
|
@@ -411,13 +413,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
while (!this.removeQueue.isEmpty()) {
|
|
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
|
|
int[] aint = new int[i];
|
|
- Iterator<Integer> iterator = this.removeQueue.iterator();
|
|
+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
|
|
int j = 0;
|
|
|
|
- while (iterator.hasNext() && j < i) {
|
|
+ // Paper start
|
|
+ /* while (iterator.hasNext() && j < i) {
|
|
aint[j++] = (Integer) iterator.next();
|
|
iterator.remove();
|
|
+ } */
|
|
+
|
|
+ Integer integer;
|
|
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
|
|
+ aint[j++] = integer.intValue();
|
|
}
|
|
+ // Paper end
|
|
|
|
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
|
|
}
|
|
@@ -1433,7 +1442,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
this.lastHealthSent = -1.0F;
|
|
this.lastFoodSent = -1;
|
|
// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
|
|
- this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
|
|
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
|
|
+ // type logic so it does need to be called, maybe? This is silly.
|
|
+ //this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ if (this.removeQueue != entityplayer.removeQueue) {
|
|
+ this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ }
|
|
+ // Paper end
|
|
this.ck = entityplayer.ck;
|
|
this.cp = entityplayer.cp;
|
|
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
|