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52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
32 Zeilen
1.4 KiB
Diff
32 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TrollyLoki <trollyloki@gmail.com>
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Date: Wed, 11 Oct 2023 00:45:54 -0400
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Subject: [PATCH] Add API to get the collision shape of a block before it's
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placed
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diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java
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index 54664651f34311e95f6c2dcfd93e58477beda8c2..0ecc54bd810a2805b7209d9433b76743500e45a8 100644
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--- a/src/main/java/org/bukkit/block/data/BlockData.java
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+++ b/src/main/java/org/bukkit/block/data/BlockData.java
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@@ -205,6 +205,19 @@ public interface BlockData extends Cloneable {
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*/
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boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support);
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+ // Paper start
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+ /**
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+ * Calculates the collision shape this block data would have at a particular location.
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+ * <p>
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+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world.
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+ *
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+ * @param location the location to calculate the collision shape at
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+ *
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+ * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data.
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+ */
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+ @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location);
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+ // Paper end
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+
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/**
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* Gets the color this block should appear as when rendered on a map.
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*
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