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* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
33 Zeilen
1.5 KiB
Diff
33 Zeilen
1.5 KiB
Diff
From 22e3357b11a10be3693f7d32b39edb73ff79773f Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 26 Nov 2018 19:21:58 -0500
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Subject: [PATCH] Prevent rayTrace from loading chunks
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ray tracing into an unloaded chunk should be treated as a miss
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this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
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diff --git a/src/main/java/net/minecraft/server/IBlockAccess.java b/src/main/java/net/minecraft/server/IBlockAccess.java
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index 577b227758..c5586e44d4 100644
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--- a/src/main/java/net/minecraft/server/IBlockAccess.java
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+++ b/src/main/java/net/minecraft/server/IBlockAccess.java
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@@ -41,7 +41,15 @@ public interface IBlockAccess {
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default MovingObjectPositionBlock rayTrace(RayTrace raytrace) {
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return (MovingObjectPositionBlock) a(raytrace, (raytrace1, blockposition) -> {
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- IBlockData iblockdata = this.getType(blockposition);
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+ // Paper start - Prevent raytrace from loading chunks
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+ IBlockData iblockdata = ((World)this).getTypeIfLoaded(blockposition);
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+ if (iblockdata == null) {
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+ // copied the last function parameter (listed below)
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+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
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+
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+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
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+ }
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+ // Paper end
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Fluid fluid = this.getFluid(blockposition);
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Vec3D vec3d = raytrace1.b();
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Vec3D vec3d1 = raytrace1.a();
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--
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2.21.0
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