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Paper/src/main/java/net/minecraft/server/AABBPool.java
Wesley Wolfe 9804665fec Fix bounding box pool to use a dynamic cache size
Also changed insane array copy routine. This should reduce server lag
spikes that occur periodically.
2012-08-04 21:11:28 -05:00

59 Zeilen
1.7 KiB
Java

package net.minecraft.server;
import java.util.ArrayList;
import java.util.List;
public class AABBPool {
private final int a;
private final int b;
private final List c = new ArrayList();
private int d = 0;
private int e = 0;
private int f = 0;
public AABBPool(int i, int j) {
this.a = i;
this.b = j;
}
public AxisAlignedBB a(double d0, double d1, double d2, double d3, double d4, double d5) {
if (this.f == 0) return new AxisAlignedBB(d0, d1, d2, d3, d4, d5); // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract
AxisAlignedBB axisalignedbb;
if (this.d >= this.c.size()) {
axisalignedbb = new AxisAlignedBB(d0, d1, d2, d3, d4, d5);
this.c.add(axisalignedbb);
} else {
axisalignedbb = (AxisAlignedBB) this.c.get(this.d);
axisalignedbb.b(d0, d1, d2, d3, d4, d5);
}
++this.d;
return axisalignedbb;
}
public void a() {
if (this.d > this.e) {
this.e = this.d;
}
// CraftBukkit start - intelligent cache
if ((this.f++ & 0xff) == 0) {
int newSize = this.c.size() - (this.c.size() >> 3);
if (newSize > this.e) { // newSize will be 87.5%, but if we were not in that range, we clear some of the cache
for (int i = this.c.size() - 1; i > newSize; i--) { // Work down from size() to prevent insane array copies
this.c.remove(i);
}
}
this.e = 0;
// this.f = 0; // We do not reset to zero; it doubles for a flag
}
// CraftBukkit end
this.d = 0;
}
}