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synchronisiert 2024-11-15 04:20:04 +01:00
275173e538
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0c5d8709 SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends 255c4fdb SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot CraftBukkit Changes: b6b514b7e SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends fcff84de9 SPIGOT-7399: Revert null check in CraftMetaItem#safelyAdd 44a4b5649 SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot 676969d01 SPIGOT-7389: Handle setting null items in ChiseledBookshelf Inventory
22 Zeilen
1.3 KiB
Diff
22 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sat, 18 Dec 2021 08:26:55 +0100
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Subject: [PATCH] Make water animal spawn height configurable
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diff --git a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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index 36c4f9a8d3b56dd28f6291cc6958b00364f7a394..cd2ce5bcb8c30e4657cd0e340d80544c7e805905 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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@@ -78,6 +78,10 @@ public abstract class WaterAnimal extends PathfinderMob {
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public static boolean checkSurfaceWaterAnimalSpawnRules(EntityType<? extends WaterAnimal> type, LevelAccessor world, MobSpawnType reason, BlockPos pos, RandomSource random) {
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int i = world.getSeaLevel();
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int j = i - 13;
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+ // Paper start
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+ i = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.maximum.or(i);
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+ j = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.minimum.or(j);
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+ // Paper end
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return pos.getY() >= j && pos.getY() <= i && world.getFluidState(pos.below()).is(FluidTags.WATER) && world.getBlockState(pos.above()).is(Blocks.WATER);
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}
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}
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