Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
275173e538
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0c5d8709 SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends 255c4fdb SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot CraftBukkit Changes: b6b514b7e SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends fcff84de9 SPIGOT-7399: Revert null check in CraftMetaItem#safelyAdd 44a4b5649 SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot 676969d01 SPIGOT-7389: Handle setting null items in ChiseledBookshelf Inventory
20 Zeilen
1.2 KiB
Diff
20 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Nassim Jahnke <nassim@njahnke.dev>
|
|
Date: Thu, 16 Dec 2021 09:40:39 +0100
|
|
Subject: [PATCH] Configurable max block light for monster spawning
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/monster/Monster.java b/src/main/java/net/minecraft/world/entity/monster/Monster.java
|
|
index 6e0bd0eab0b06a4ac3042496bbb91292544e9f3c..55c245d0dfa369dc6de2197ae37335fba4fae4ae 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/monster/Monster.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/monster/Monster.java
|
|
@@ -93,7 +93,7 @@ public abstract class Monster extends PathfinderMob implements Enemy {
|
|
return false;
|
|
} else {
|
|
DimensionType dimensionType = world.dimensionType();
|
|
- int i = dimensionType.monsterSpawnBlockLightLimit();
|
|
+ int i = world.getLevel().paperConfig().entities.spawning.monsterSpawnMaxLightLevel >= 0 ? world.getLevel().paperConfig().entities.spawning.monsterSpawnMaxLightLevel : dimensionType.monsterSpawnBlockLightLimit(); // Paper
|
|
if (i < 15 && world.getBrightness(LightLayer.BLOCK, pos) > i) {
|
|
return false;
|
|
} else {
|