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Paper/Spigot-Server-Patches/0245-Send-attack-SoundEffects-only-to-players-who-can-see.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

94 Zeilen
5.5 KiB
Diff

From d1969c3af9e747f85d2feb4a9b1ba58175c4980e Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 31 Oct 2017 03:26:18 +0100
Subject: [PATCH] Send attack SoundEffects only to players who can see the
attacker
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 579996d1e..347237055 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -939,6 +939,15 @@ public abstract class EntityHuman extends EntityLiving {
this.j = 0;
}
+ // Paper start - send SoundEffect to everyone who can see fromEntity
+ private static void sendSoundEffect(EntityHuman fromEntity, double x, double y, double z, SoundEffect soundEffect, SoundCategory soundCategory, float volume, float pitch) {
+ fromEntity.world.sendSoundEffect(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself
+ if (fromEntity instanceof EntityPlayer) {
+ ((EntityPlayer) fromEntity).playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(soundEffect, soundCategory, x, y, z, volume, pitch));
+ }
+ }
+ // Paper end
+
public void attack(Entity entity) {
if (entity.bd()) {
if (!entity.t(this)) {
@@ -963,7 +972,7 @@ public abstract class EntityHuman extends EntityLiving {
int i = b0 + EnchantmentManager.b((EntityLiving) this);
if (this.isSprinting() && flag) {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.fw, this.bK(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.fw, this.bK(), 1.0F, 1.0F); // Paper - send while respecting visibility
++i;
flag1 = true;
}
@@ -1041,7 +1050,7 @@ public abstract class EntityHuman extends EntityLiving {
}
}
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.fz, this.bK(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.fz, this.bK(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.cX();
}
@@ -1071,15 +1080,15 @@ public abstract class EntityHuman extends EntityLiving {
}
if (flag2) {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.fv, this.bK(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.fv, this.bK(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.a(entity);
}
if (!flag2 && !flag3) {
if (flag) {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.fy, this.bK(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.fy, this.bK(), 1.0F, 1.0F); // Paper - send while respecting visibility
} else {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.fA, this.bK(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.fA, this.bK(), 1.0F, 1.0F); // Paper - send while respecting visibility
}
}
@@ -1135,7 +1144,7 @@ public abstract class EntityHuman extends EntityLiving {
this.applyExhaustion(world.spigotConfig.combatExhaustion); // Spigot - Change to use configurable value
} else {
- this.world.a((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.fx, this.bK(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX, this.locY, this.locZ, SoundEffects.fx, this.bK(), 1.0F, 1.0F); // Paper - send while respecting visibility
if (flag4) {
entity.extinguish();
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 592e5b3ba..d45cbf2f6 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1061,6 +1061,12 @@ public abstract class World implements IBlockAccess {
this.a(entityhuman, (double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D, soundeffect, soundcategory, f, f1);
}
+ // Paper start - OBFHELPER
+ public final void sendSoundEffect(@Nullable EntityHuman fromEntity, double x, double y, double z, SoundEffect soundeffect, SoundCategory soundcategory, float volume, float pitch) {
+ this.a(fromEntity, x, y, z, soundeffect, soundcategory, volume, pitch);
+ }
+ // Paper end
+
public void a(@Nullable EntityHuman entityhuman, double d0, double d1, double d2, SoundEffect soundeffect, SoundCategory soundcategory, float f, float f1) {
for (int i = 0; i < this.u.size(); ++i) {
((IWorldAccess) this.u.get(i)).a(entityhuman, soundeffect, soundcategory, d0, d1, d2, f, f1);
--
2.16.1