Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 04:50:05 +01:00
52 Zeilen
3.0 KiB
Diff
52 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Feb 2019 22:18:40 -0500
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Subject: [PATCH] Limit Client Sign length more
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modified clients can send more data from the client
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to the server and it would get stored on the sign as sent.
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Mojang has a limit of 384 which is much higher than reasonable.
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the client can barely render around 16 characters as-is, but formatting
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codes can get it to be more than 16 actual length.
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Set a limit of 80 which should give an average of 16 characters 2
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sets of legacy formatting codes which should be plenty for all uses.
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This does not strip any existing data from the NBT as plugins
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may use this for storing data out of the rendered area.
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it only impacts data sent from the client.
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Set -DPaper.maxSignLength=XX to change limit or -1 to disable
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 3dc23e2eaa5bf9c2bdbba366767be39a8de81b5f..8585cc9441674950dc8646f12698fb356cfc9e96 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -253,6 +253,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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private int aboveGroundVehicleTickCount;
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private int receivedMovePacketCount;
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private int knownMovePacketCount;
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+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
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private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
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@@ -2862,6 +2863,15 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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for (int i = 0; i < signText.size(); ++i) {
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TextFilter.FilteredText currentLine = signText.get(i);
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+ // Paper start - cap line length - modified clients can send longer data than normal
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+ if (MAX_SIGN_LINE_LENGTH > 0 && currentLine.getRaw().length() > MAX_SIGN_LINE_LENGTH) {
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+ // This handles multibyte characters as 1
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+ int offset = currentLine.getRaw().codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
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+ if (offset < currentLine.getRaw().length()) {
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+ signText.set(i, currentLine = net.minecraft.server.network.TextFilter.FilteredText.passThrough(currentLine.getRaw().substring(0, offset))); // this will break any filtering, but filtering is NYI as of 1.17
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+ }
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+ }
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+ // Paper end
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if (this.player.isTextFilteringEnabled()) {
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lines.add(net.kyori.adventure.text.Component.text(SharedConstants.filterText(currentLine.getFiltered())));
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