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Paper/Spigot-Server-Patches/0288-Refresh-player-inventory-when-cancelling-PlayerInter.patch
Brokkonaut 2b349bb02b The disconnect on packet spam must be called sync (#1452)
And it was called twice, probably forgotten in the patch.
2018-09-17 22:04:47 -04:00

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From a23864b85e6201765fe2814e9a455a1a656c92eb Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 793174c51..f8ffc5832 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1969,6 +1969,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}
if (event.isCancelled()) {
+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
return;
}
// CraftBukkit end
--
2.16.1.windows.1