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Paper/patches/server/0428-Fix-Per-World-Difficulty-Remembering-Difficulty.patch
Nassim Jahnke d5f1ffc2e6
Remove somewhat broken patch
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
2022-12-19 11:46:55 +01:00

132 Zeilen
9.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 28 Jun 2020 03:59:10 -0400
Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty
Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 93c1a1bf602af1e73202590e78dac8336a5d3296..ce02077acd0958272e01e695c040a030eb8febdc 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -799,7 +799,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
// this.updateMobSpawningFlags();
- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
this.forceTicks = false;
// CraftBukkit end
@@ -1702,11 +1702,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
}
- public void setDifficulty(Difficulty difficulty, boolean forceUpdate) {
- if (forceUpdate || !this.worldData.isDifficultyLocked()) {
- this.worldData.setDifficulty(this.worldData.isHardcore() ? Difficulty.HARD : difficulty);
- this.updateMobSpawningFlags();
- this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
+ // Paper start - remember per level difficulty
+ public void setDifficulty(ServerLevel level, Difficulty difficulty, boolean forceUpdate) {
+ PrimaryLevelData worldData = level.serverLevelData;
+ if (forceUpdate || !worldData.isDifficultyLocked()) {
+ worldData.setDifficulty(worldData.isHardcore() ? Difficulty.HARD : difficulty);
+ level.setSpawnSettings(worldData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals());
+ // this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
+ // Paper end
}
}
@@ -1720,7 +1723,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
}
}
diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
index 4bb29f86538552bb62125cc61210fd77b1ec671d..817193ca5fc15134d2985187bc2226ccbb4f0108 100644
--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
+++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
@@ -47,7 +47,7 @@ public class DifficultyCommand {
if (worldServer.getDifficulty() == difficulty) { // CraftBukkit
throw DifficultyCommand.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
} else {
- worldServer.serverLevelData.setDifficulty(difficulty); // CraftBukkit
+ minecraftserver.setDifficulty(worldServer, difficulty, true); // Paper - don't skip other difficulty-changing logic (fix upstream's fix)
source.sendSuccess(Component.translatable("commands.difficulty.success", difficulty.getDisplayName()), true);
return 0;
}
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index 771677c0e1cd7bfe089b9a5bb9095650216ff588..520cd1a6b347687b2ec6d13f034be391d1a1af85 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -326,7 +326,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
@Override
public void forceDifficulty() {
- this.setDifficulty(this.getProperties().difficulty, true);
+ // this.setDifficulty(this.getProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current
}
@Override
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 3fecc0c587de51c683a362a1a44fe3d5eed60979..ca08f04aed8296437eafee93093f96c03c1d418f 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1149,7 +1149,7 @@ public class ServerPlayer extends Player {
this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), (byte) 3, this.getLastDeathLocation()));
- this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked()));
+ this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
PlayerList playerlist = this.server.getPlayerList();
playerlist.sendPlayerPermissionLevel(this);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 30bb23dc4d190c00ced761ed3c8ab1e2620d3a0a..f07b584d1d7a97e242c7699fa277d0c642da1857 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3367,7 +3367,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
public void handleChangeDifficulty(ServerboundChangeDifficultyPacket packet) {
PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
if (this.player.hasPermissions(2) || this.isSingleplayerOwner()) {
- this.server.setDifficulty(packet.getDifficulty(), false);
+ // this.server.setDifficulty(packet.getDifficulty(), false); // Paper - don't allow clients to change this
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index f6bc55e326f9076ac5df9decd7e501bee9346f67..a67e158bad42086aec237a822ec252fd26f80e3c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -964,8 +964,8 @@ public final class CraftServer implements Server {
org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
this.console.paperConfigurations.reloadConfigs(this.console);
for (ServerLevel world : this.console.getAllLevels()) {
- world.serverLevelData.setDifficulty(config.difficulty);
- world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
+ // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
+ world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
for (SpawnCategory spawnCategory : SpawnCategory.values()) {
if (CraftSpawnCategory.isValidForLimits(spawnCategory)) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index caacf6dbe6c4fd461624ea421d08a18222fc2a6e..bc083d58f670f2a0c6e621da5e2258f7be5680b8 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1146,7 +1146,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public void setDifficulty(Difficulty difficulty) {
- this.getHandle().serverLevelData.setDifficulty(net.minecraft.world.Difficulty.byId(difficulty.getValue()));
+ this.getHandle().getServer().setDifficulty(this.getHandle(), net.minecraft.world.Difficulty.byId(difficulty.getValue()), true); // Paper - don't skip other difficulty-changing logic
}
@Override