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de04cbced5
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f29cb801 Separate checkstyle-suppressions file is not required 86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack 9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode() 994a6163 Attempt upgrade of resolver libraries CraftBukkit Changes: b3b43a6ad Add Checkstyle check for unused imports 13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names 3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API 2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor 1dbdbbed4 PR-1238: Remove unnecessary sign ticking 659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper e37e29ce0 Increase outdated build delay c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack 492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode() e11fbb9d7 Upgrade MySQL driver 9f3a0bd2a Attempt upgrade of resolver libraries 60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion Spigot Changes: 06d602e7 Rebuild patches
32 Zeilen
1.4 KiB
Diff
32 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TrollyLoki <trollyloki@gmail.com>
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Date: Wed, 11 Oct 2023 00:45:54 -0400
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Subject: [PATCH] Add API to get the collision shape of a block before it's
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placed
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diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java
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index d30ac3edc475796cf7f1d7ea04f665eef4ce755f..647536e1f1a323447dc510b2406bb39c22083945 100644
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--- a/src/main/java/org/bukkit/block/data/BlockData.java
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+++ b/src/main/java/org/bukkit/block/data/BlockData.java
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@@ -205,6 +205,19 @@ public interface BlockData extends Cloneable {
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*/
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boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support);
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+ // Paper start
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+ /**
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+ * Calculates the collision shape this block data would have at a particular location.
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+ * <p>
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+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world.
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+ *
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+ * @param location the location to calculate the collision shape at
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+ *
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+ * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data.
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+ */
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+ @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location);
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+ // Paper end
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+
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/**
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* Gets the color this block should appear as when rendered on a map.
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*
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