3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/patches/api/0359-Add-pre-unbreaking-amount-to-PlayerItemDamageEvent.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

53 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Sun, 10 Apr 2022 06:21:19 +0100
Subject: [PATCH] Add pre-unbreaking amount to PlayerItemDamageEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java b/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java
index 2d049633998b3965ce0f4a6a4cea3169da0d5658..a2993c7434c9775483a1b4628f2f66454b0d666d 100644
--- a/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerItemDamageEvent.java
@@ -15,12 +15,21 @@ public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private final ItemStack item;
private int damage;
+ private int originalDamage; // Paper - Add pre-reduction damage
private boolean cancelled = false;
+ @Deprecated // Paper - Add pre-reduction damage
public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage) {
+ // Paper start - Add pre-reduction damage
+ this(player, what, damage, damage);
+ }
+
+ public PlayerItemDamageEvent(@NotNull Player player, @NotNull ItemStack what, int damage, int originalDamage) {
super(player);
this.item = what;
this.damage = damage;
+ this.originalDamage = originalDamage;
+ // Paper end
}
/**
@@ -42,6 +51,19 @@ public class PlayerItemDamageEvent extends PlayerEvent implements Cancellable {
return damage;
}
+ // Paper start - Add pre-reduction damage
+ /**
+ * Gets the amount of durability damage this item would have taken before
+ * the Unbreaking reduction. If the item has no Unbreaking level then
+ * this value will be the same as the {@link #getDamage()} value.
+ *
+ * @return pre-reduction damage amount
+ */
+ public int getOriginalDamage() {
+ return originalDamage;
+ }
+ // Paper end
+
public void setDamage(int damage) {
this.damage = damage;
}