Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 03:20:07 +01:00
00be0b7b30
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d25437bc Update to Minecraft 1.18-pre8 CraftBukkit Changes: 5a39a236 Update to Minecraft 1.18-pre8 Spigot Changes: 7840c2af Update to Minecraft 1.18-pre8
48 Zeilen
3.0 KiB
Diff
48 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:15:11 -0500
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Subject: [PATCH] Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
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World Border, where players are not even able to reach.
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This also would help the case where a players close to the border, and one
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that is outside happens to be closer, but unreachable, yet another reachable
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one is in border that would of been missed.
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diff --git a/src/main/java/net/minecraft/world/level/border/WorldBorder.java b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
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index 6ec5a1525d0b8ced8fe78d3eab29c5eb82996844..2442c287a7f26cfee10a19e9015558cdebdcf3ac 100644
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--- a/src/main/java/net/minecraft/world/level/border/WorldBorder.java
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+++ b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
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@@ -37,6 +37,18 @@ public class WorldBorder {
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return (double) (pos.getX() + 1) > this.getMinX() && (double) pos.getX() < this.getMaxX() && (double) (pos.getZ() + 1) > this.getMinZ() && (double) pos.getZ() < this.getMaxZ();
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}
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+ // Paper start
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+ private final BlockPos.MutableBlockPos mutPos = new BlockPos.MutableBlockPos();
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+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.set(chunkX, 64, chunkZ);
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+ return this.isWithinBounds(this.mutPos);
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+ }
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+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.set(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
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+ return this.isWithinBounds(this.mutPos);
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+ }
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+ // Paper end
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+
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public boolean isWithinBounds(ChunkPos pos) {
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return (double) pos.getMaxBlockX() > this.getMinX() && (double) pos.getMinBlockX() < this.getMaxX() && (double) pos.getMaxBlockZ() > this.getMinZ() && (double) pos.getMinBlockZ() < this.getMaxZ();
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
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index cea24d53d94973218d947ece41be722f1ee79b7e..461464a4208bbb09800d87bcdb54978758863c7b 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
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@@ -168,6 +168,7 @@ public class StructureFeature<C extends FeatureConfiguration> {
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int o = j + i * m;
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int p = k + i * n;
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ChunkPos chunkPos = this.getPotentialFeatureChunk(config, worldSeed, o, p);
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+ if (!world.getWorldBorder().isChunkInBounds(chunkPos.x, chunkPos.z)) { continue; } // Paper
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StructureCheckResult structureCheckResult = structureAccessor.checkStructurePresence(chunkPos, this, skipExistingChunks);
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if (structureCheckResult != StructureCheckResult.START_NOT_PRESENT) {
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if (!skipExistingChunks && structureCheckResult == StructureCheckResult.START_PRESENT) {
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