Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
094bb03a37
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
54 Zeilen
1.9 KiB
Diff
54 Zeilen
1.9 KiB
Diff
From 948ec83dcbd7090a8573021948ec2bc96feeb8ed Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 19 Jan 2018 00:36:25 -0500
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Subject: [PATCH] Add SkullMeta.setPlayerProfile API
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This allows you to create already filled textures on Skulls to avoid texture lookups
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which commonly cause rate limit issues with Mojang API
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index e2ea49cd9..4855307b9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -2,6 +2,8 @@ package org.bukkit.craftbukkit.inventory;
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import java.util.Map;
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+import com.destroystokyo.paper.profile.CraftPlayerProfile;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import net.minecraft.server.GameProfileSerializer;
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import net.minecraft.server.NBTBase;
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import net.minecraft.server.NBTTagCompound;
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@@ -19,6 +21,8 @@ import org.bukkit.inventory.meta.SkullMeta;
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import com.google.common.collect.ImmutableMap.Builder;
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import com.mojang.authlib.GameProfile;
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+import javax.annotation.Nullable;
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+
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@DelegateDeserialization(SerializableMeta.class)
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class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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@@ -119,6 +123,19 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
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return hasOwner() ? profile.getName() : null;
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}
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+ // Paper start
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+ @Override
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+ public void setPlayerProfile(@Nullable PlayerProfile profile) {
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+ this.profile = (profile == null) ? null : CraftPlayerProfile.asAuthlibCopy(profile);
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+ }
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+
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+ @Nullable
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+ @Override
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+ public PlayerProfile getPlayerProfile() {
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+ return profile != null ? CraftPlayerProfile.asBukkitMirror(profile) : null;
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+ }
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+ // Paper end
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+
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@Override
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public OfflinePlayer getOwningPlayer() {
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if (hasOwner()) {
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--
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2.16.1
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