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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/patches/server/1015-Handle-Oversized-block-entities-in-chunks.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

65 Zeilen
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 05:00:57 -0400
Subject: [PATCH] Handle Oversized block entities in chunks
Splits out Extra Packets if too many TE's are encountered to prevent
creating too large of a packet to sed.
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
index 1e75cd33c32f0e2923681da64b9b73b279933c1b..0a8d07bf68b0ceabd13c70196d357fce79dcc2c3 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkPacketData.java
@@ -27,6 +27,14 @@ public class ClientboundLevelChunkPacketData {
private final CompoundTag heightmaps;
private final byte[] buffer;
private final List<ClientboundLevelChunkPacketData.BlockEntityInfo> blockEntitiesData;
+ // Paper start - Handle oversized block entities in chunks
+ private final java.util.List<net.minecraft.network.protocol.Packet<?>> extraPackets = new java.util.ArrayList<>();
+ private static final int TE_LIMIT = Integer.getInteger("Paper.excessiveTELimit", 750);
+
+ public List<net.minecraft.network.protocol.Packet<?>> getExtraPackets() {
+ return this.extraPackets;
+ }
+ // Paper end - Handle oversized block entities in chunks
// Paper start - Anti-Xray - Add chunk packet info
@Deprecated @io.papermc.paper.annotation.DoNotUse public ClientboundLevelChunkPacketData(LevelChunk chunk) { this(chunk, null); }
@@ -50,8 +58,18 @@ public class ClientboundLevelChunkPacketData {
extractChunkData(new FriendlyByteBuf(this.getWriteBuffer()), chunk, chunkPacketInfo);
// Paper end
this.blockEntitiesData = Lists.newArrayList();
+ int totalTileEntities = 0; // Paper - Handle oversized block entities in chunks
for (Entry<BlockPos, BlockEntity> entry2 : chunk.getBlockEntities().entrySet()) {
+ // Paper start - Handle oversized block entities in chunks
+ if (++totalTileEntities > TE_LIMIT) {
+ var packet = entry2.getValue().getUpdatePacket();
+ if (packet != null) {
+ this.extraPackets.add(packet);
+ continue;
+ }
+ }
+ // Paper end - Handle oversized block entities in chunks
this.blockEntitiesData.add(ClientboundLevelChunkPacketData.BlockEntityInfo.create(entry2.getValue()));
}
}
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
index 8ead66c134688b11dca15f6509147e726f182e6a..cfcac0fdc130120cb1f8d97c6353d93db7ddf81b 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLevelChunkWithLightPacket.java
@@ -83,4 +83,11 @@ public class ClientboundLevelChunkWithLightPacket implements Packet<ClientGamePa
public ClientboundLightUpdatePacketData getLightData() {
return this.lightData;
}
+
+ // Paper start - Handle oversized block entities in chunks
+ @Override
+ public java.util.List<Packet<?>> getExtraPackets() {
+ return this.chunkData.getExtraPackets();
+ }
+ // Paper end - Handle oversized block entities in chunks
}