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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
19 Zeilen
1.2 KiB
Diff
19 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 30 Mar 2023 03:13:58 +0100
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Subject: [PATCH] Treat sequence violations like they should be
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 554f32f562ce4d841f50183a011fc09fd170f741..941d45f0a4a50a8ad1d085cb04221c7a77370408 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1977,6 +1977,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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public void ackBlockChangesUpTo(int sequence) {
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if (sequence < 0) {
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+ this.disconnect(Component.literal("Expected packet sequence nr >= 0"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper - Treat sequence violations like they should be
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throw new IllegalArgumentException("Expected packet sequence nr >= 0");
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} else {
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this.ackBlockChangesUpTo = Math.max(sequence, this.ackBlockChangesUpTo);
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