3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/Spigot-Server-Patches/0147-Optimise-removeQueue.patch
Aikar b62dfa0bf9
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers

CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
2018-09-28 19:31:59 -04:00

73 Zeilen
3.2 KiB
Diff

From feba81e8881b93a60a312a9e37516b0434a55fe6 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Fri, 25 Nov 2016 13:22:40 +0000
Subject: [PATCH] Optimise removeQueue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index d9ea222c2b..e3ac9eb7d5 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
import io.netty.buffer.Unpooled;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
+import java.util.ArrayDeque; // Paper
import java.util.ArrayList;
import java.util.Collection;
+import java.util.Deque; // Paper
import java.util.Iterator;
import java.util.List;
import java.util.Random;
@@ -43,7 +45,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public final PlayerInteractManager playerInteractManager;
public double d;
public double e;
- public final List<Integer> removeQueue = Lists.newLinkedList();
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
private final AdvancementDataPlayer cf;
private final ServerStatisticManager cg;
private float ch = Float.MIN_VALUE;
@@ -351,13 +353,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
while (!this.removeQueue.isEmpty()) {
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
int[] aint = new int[i];
- Iterator iterator = this.removeQueue.iterator();
+ //Iterator iterator = this.removeQueue.iterator(); // Paper
int j = 0;
- while (iterator.hasNext() && j < i) {
+ // Paper start
+ /* while (iterator.hasNext() && j < i) {
aint[j++] = ((Integer) iterator.next()).intValue();
iterator.remove();
+ } */
+
+ Integer integer;
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
+ aint[j++] = integer.intValue();
}
+ // Paper end
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
}
@@ -1137,7 +1146,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.lastHealthSent = -1.0F;
this.co = -1;
// this.cy.a((RecipeBook) entityplayer.cy); // CraftBukkit
- this.removeQueue.addAll(entityplayer.removeQueue);
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
+ // type logic so it does need to be called, maybe? This is silly.
+ //this.removeQueue.addAll(entityplayer.removeQueue);
+ if (this.removeQueue != entityplayer.removeQueue) {
+ this.removeQueue.addAll(entityplayer.removeQueue);
+ }
+ // Paper end
this.cx = entityplayer.cx;
this.cC = entityplayer.cC;
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
--
2.19.0