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Paper/patches/api/0394-Add-a-consumer-parameter-to-ProjectileSource-launchP.patch
Melncat ea777c345b
Add a consumer parameter to ProjectileSource#launchProjectile (#8374)
Co-authored-by: MelnCat <melncatuwu@gmail.com>
2022-09-20 01:03:59 +01:00

36 Zeilen
1.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MelnCat <melncatuwu@gmail.com>
Date: Mon, 19 Sep 2022 14:04:13 -0700
Subject: [PATCH] Add a consumer parameter to ProjectileSource#launchProjectile
diff --git a/src/main/java/org/bukkit/projectiles/ProjectileSource.java b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
index eabd8b926ec1c934cd7e77b7cc6adfae16771021..6cb28e65b82198b19f159f8e8334208f7f62d394 100644
--- a/src/main/java/org/bukkit/projectiles/ProjectileSource.java
+++ b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
@@ -31,4 +31,24 @@ public interface ProjectileSource {
*/
@NotNull
public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity);
+
+ // Paper start
+ /**
+ * Launches a {@link Projectile} from the ProjectileSource with an
+ * initial velocity, with the supplied function run before the
+ * entity is added to the world.
+ * <br>
+ * Note that when the function is run, the entity will not be actually in
+ * the world. Any operation involving such as teleporting the entity is undefined
+ * until after this function returns.
+ *
+ * @param <T> a projectile subclass
+ * @param projectile class of the projectile to launch
+ * @param velocity the velocity with which to launch
+ * @param function the function to be run before the entity is spawned
+ * @return the launched projectile
+ */
+ @NotNull
+ public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, @Nullable org.bukkit.util.Consumer<T> function);
+ // Paper end
}