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https://github.com/PaperMC/Paper.git
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f534210885
Allows you to determine why an inventory was closed, enabling plugin developers to "confirm" things based on if it was player triggered close or not.
93 Zeilen
2.7 KiB
Diff
93 Zeilen
2.7 KiB
Diff
From eeec38e29cc2041734e18b87f80400f63fa7734c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 3 Jul 2018 21:52:52 -0400
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Subject: [PATCH] InventoryCloseEvent Reason API
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Allows you to determine why an inventory was closed, enabling plugin developers
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to "confirm" things based on if it was player triggered close or not.
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index dd95773e..3924d00c 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -137,6 +137,13 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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*/
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public void closeInventory();
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+ // Paper start
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+ /**
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+ * Force-closes the currently open inventory view for this player, if any.
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+ */
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+ public void closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason);
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+ // Paper end
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+
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/**
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* Returns the ItemStack currently in your hand, can be empty.
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*
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diff --git a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
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index 19889b27..e6e45b93 100644
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--- a/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
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+++ b/src/main/java/org/bukkit/event/inventory/InventoryCloseEvent.java
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@@ -11,8 +11,58 @@ import org.bukkit.inventory.InventoryView;
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public class InventoryCloseEvent extends InventoryEvent {
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private static final HandlerList handlers = new HandlerList();
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+ // Paper start
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+ private final Reason reason;
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+ public Reason getReason() {
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+ return reason;
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+ }
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+
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+ public enum Reason {
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+ /**
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+ * Unknown reason
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+ */
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+ UNKNOWN,
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+ /**
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+ * Player is teleporting
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+ */
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+ TELEPORT,
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+ /**
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+ * Player is no longer permitted to use this inventory
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+ */
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+ CANT_USE,
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+ /**
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+ * The chunk the inventory was in was unloaded
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+ */
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+ UNLOADED,
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+ /**
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+ * Opening new inventory instead
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+ */
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+ OPEN_NEW,
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+ /**
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+ * Closed
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+ */
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+ PLAYER,
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+ /**
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+ * Closed due to disconnect
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+ */
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+ DISCONNECT,
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+ /**
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+ * The player died
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+ */
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+ DEATH,
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+ /**
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+ * Closed by Bukkit API
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+ */
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+ PLUGIN,
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+ }
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public InventoryCloseEvent(InventoryView transaction) {
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+ this(transaction, Reason.UNKNOWN);
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+ }
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+
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+ public InventoryCloseEvent(InventoryView transaction, Reason reason) {
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super(transaction);
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+ this.reason = reason;
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+ // Paper end
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}
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/**
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--
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2.18.0
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