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* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
43 Zeilen
2.7 KiB
Diff
43 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 114f40c63c617f4df9e6c9bf2d50707e289f2f20..2950d4b158f7ac2658b84315045a27b89ba27fc3 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1478,12 +1478,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.tickCount % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
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- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
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+ // Paper start - Perf: Optimize time updates
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+ for (final ServerLevel level : this.getAllLevels()) {
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+ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
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+ final long dayTime = level.getDayTime();
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+ long worldTime = level.getGameTime();
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+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
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+ for (Player entityhuman : level.players()) {
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+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
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+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
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+ entityplayer.connection.send(packet); // Add support for per player time
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}
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}
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+ // Paper end - Perf: Optimize time updates
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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while (iterator.hasNext()) {
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