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2 people had issues where some plugin is doing some reallly insane NMS hackery that created invalid worlds, which caused some errors... Really don't understand what in the world they did, but putting in a dumb guard that shouldn't even be necessary to just not send the sound effect rather than erroring.
19 Zeilen
1.0 KiB
Diff
19 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 Apr 2016 17:48:50 -0400
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Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 7278242d569dafd99984921a3a3b86de46d8287f..491e491895246063c4df38e1a90693bfc730ef33 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -440,6 +440,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public void b(BlockPosition blockposition, IBlockData iblockdata, IBlockData iblockdata1) {}
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public void applyPhysics(BlockPosition blockposition, Block block) {
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+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
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this.a(blockposition.west(), block, blockposition);
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this.a(blockposition.east(), block, blockposition);
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this.a(blockposition.down(), block, blockposition);
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