Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
44 Zeilen
2.3 KiB
Diff
44 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 8 Apr 2020 21:24:05 -0400
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Subject: [PATCH] Increase Light Queue Size
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Wiz mentioned that large WorldEdit operations cause light to run on
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main thread. The queue was small, set to 5.. this bumps it to 20
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but makes it configurable per-world.
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The main risk of increasing this higher is during shutdown, some
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queued light updates may be lost because mojang did not flush the
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light engine on shutdown...
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The queue size only puts a cap on max loss, doesn't solve that problem.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index bf704993d0abd50dba91682a7fbb575e3696be62..a91a7d8f56a068b18d50a8b987b71510b0a19d5b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -479,5 +479,10 @@ public class PaperWorldConfig {
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disableHopperMoveEvents = getBoolean("hopper.disable-move-event", disableHopperMoveEvents);
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log("Hopper Move Item Events: " + (disableHopperMoveEvents ? "disabled" : "enabled"));
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}
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+
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+ public int lightQueueSize = 20;
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+ private void lightQueueSize() {
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+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 670b4687c660526f806dd5e8214af1113912199b..ac53eb7bc69e1566d20df3b7cba33034c344952a 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -832,7 +832,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.executeModerately();
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// CraftBukkit end
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if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
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- chunkproviderserver.getLightEngine().setTaskPerBatch(5);
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+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
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// CraftBukkit start
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// this.updateSpawnFlags();
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worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
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