Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 21:40:06 +01:00
d75d1660b3
Rather than just creating the event and not worrying any further about it. Thanks for the heads up snowleo!
642 Zeilen
24 KiB
Java
642 Zeilen
24 KiB
Java
package net.minecraft.server;
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import java.util.Iterator;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import java.util.ArrayList;
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// CraftBukkit end
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public class EntityEnderDragon extends EntityComplex {
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public double a;
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public double b;
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public double c;
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public double[][] d = new double[64][3];
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public int e = -1;
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public EntityComplexPart[] f;
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public EntityComplexPart g;
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public EntityComplexPart h;
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public EntityComplexPart i;
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public EntityComplexPart j;
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public EntityComplexPart k;
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public EntityComplexPart l;
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public EntityComplexPart m;
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public float n = 0.0F;
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public float o = 0.0F;
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public boolean p = false;
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public boolean q = false;
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private Entity u;
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public int r = 0;
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public EntityEnderCrystal s = null;
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public EntityEnderDragon(World world) {
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super(world);
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this.f = new EntityComplexPart[] { this.g = new EntityComplexPart(this, "head", 6.0F, 6.0F), this.h = new EntityComplexPart(this, "body", 8.0F, 8.0F), this.i = new EntityComplexPart(this, "tail", 4.0F, 4.0F), this.j = new EntityComplexPart(this, "tail", 4.0F, 4.0F), this.k = new EntityComplexPart(this, "tail", 4.0F, 4.0F), this.l = new EntityComplexPart(this, "wing", 4.0F, 4.0F), this.m = new EntityComplexPart(this, "wing", 4.0F, 4.0F)};
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this.t = 200;
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this.setHealth(this.t);
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this.texture = "/mob/enderdragon/ender.png";
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this.b(16.0F, 8.0F);
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this.bN = true;
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this.fireProof = true;
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this.b = 100.0D;
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this.ca = true;
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}
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protected void b() {
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super.b();
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this.datawatcher.a(16, new Integer(this.t));
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}
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public double[] a(int i, float f) {
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if (this.health <= 0) {
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f = 0.0F;
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}
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f = 1.0F - f;
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int j = this.e - i * 1 & 63;
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int k = this.e - i * 1 - 1 & 63;
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double[] adouble = new double[3];
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double d0 = this.d[j][0];
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double d1;
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for (d1 = this.d[k][0] - d0; d1 < -180.0D; d1 += 360.0D) {
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;
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}
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while (d1 >= 180.0D) {
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d1 -= 360.0D;
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}
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adouble[0] = d0 + d1 * (double) f;
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d0 = this.d[j][1];
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d1 = this.d[k][1] - d0;
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adouble[1] = d0 + d1 * (double) f;
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adouble[2] = this.d[j][2] + (this.d[k][2] - this.d[j][2]) * (double) f;
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return adouble;
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}
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public void d() {
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this.n = this.o;
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if (!this.world.isStatic) {
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this.datawatcher.watch(16, Integer.valueOf(this.health));
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}
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float f;
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float f1;
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float d05;
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if (this.health <= 0) {
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f = (this.random.nextFloat() - 0.5F) * 8.0F;
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d05 = (this.random.nextFloat() - 0.5F) * 4.0F;
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f1 = (this.random.nextFloat() - 0.5F) * 8.0F;
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this.world.a("largeexplode", this.locX + (double) f, this.locY + 2.0D + (double) d05, this.locZ + (double) f1, 0.0D, 0.0D, 0.0D);
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} else {
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this.w();
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f = 0.2F / (MathHelper.a(this.motX * this.motX + this.motZ * this.motZ) * 10.0F + 1.0F);
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f *= (float) Math.pow(2.0D, this.motY);
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if (this.q) {
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this.o += f * 0.5F;
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} else {
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this.o += f;
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}
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while (this.yaw >= 180.0F) {
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this.yaw -= 360.0F;
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}
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while (this.yaw < -180.0F) {
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this.yaw += 360.0F;
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}
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if (this.e < 0) {
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for (int i = 0; i < this.d.length; ++i) {
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this.d[i][0] = (double) this.yaw;
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this.d[i][1] = this.locY;
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}
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}
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if (++this.e == this.d.length) {
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this.e = 0;
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}
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this.d[this.e][0] = (double) this.yaw;
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this.d[this.e][1] = this.locY;
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double d0;
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double d1;
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double d2;
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double d3;
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float f3;
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if (this.world.isStatic) {
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if (this.aK > 0) {
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d0 = this.locX + (this.aL - this.locX) / (double) this.aK;
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d1 = this.locY + (this.aM - this.locY) / (double) this.aK;
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d2 = this.locZ + (this.aN - this.locZ) / (double) this.aK;
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for (d3 = this.aO - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
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;
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}
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while (d3 >= 180.0D) {
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d3 -= 360.0D;
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}
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this.yaw = (float) ((double) this.yaw + d3 / (double) this.aK);
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this.pitch = (float) ((double) this.pitch + (this.aP - (double) this.pitch) / (double) this.aK);
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--this.aK;
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this.setPosition(d0, d1, d2);
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this.c(this.yaw, this.pitch);
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}
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} else {
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d0 = this.a - this.locX;
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d1 = this.b - this.locY;
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d2 = this.c - this.locZ;
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d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (this.u != null) {
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this.a = this.u.locX;
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this.c = this.u.locZ;
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double d4 = this.a - this.locX;
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double d5 = this.c - this.locZ;
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double d6 = Math.sqrt(d4 * d4 + d5 * d5);
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double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D;
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if (d7 > 10.0D) {
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d7 = 10.0D;
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}
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this.b = this.u.boundingBox.b + d7;
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} else {
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this.a += this.random.nextGaussian() * 2.0D;
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this.c += this.random.nextGaussian() * 2.0D;
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}
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if (this.p || d3 < 100.0D || d3 > 22500.0D || this.positionChanged || this.bw) {
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this.A();
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}
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d1 /= (double) MathHelper.a(d0 * d0 + d2 * d2);
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f3 = 0.6F;
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if (d1 < (double) (-f3)) {
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d1 = (double) (-f3);
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}
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if (d1 > (double) f3) {
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d1 = (double) f3;
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}
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for (this.motY += d1 * 0.10000000149011612D; this.yaw < -180.0F; this.yaw += 360.0F) {
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;
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}
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while (this.yaw >= 180.0F) {
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this.yaw -= 360.0F;
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}
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double d8 = 180.0D - Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D;
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double d9;
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for (d9 = d8 - (double) this.yaw; d9 < -180.0D; d9 += 360.0D) {
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;
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}
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while (d9 >= 180.0D) {
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d9 -= 360.0D;
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}
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if (d9 > 50.0D) {
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d9 = 50.0D;
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}
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if (d9 < -50.0D) {
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d9 = -50.0D;
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}
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Vec3D vec3d = Vec3D.create(this.a - this.locX, this.b - this.locY, this.c - this.locZ).b();
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Vec3D vec3d1 = Vec3D.create((double) MathHelper.sin(this.yaw * 3.1415927F / 180.0F), this.motY, (double) (-MathHelper.cos(this.yaw * 3.1415927F / 180.0F))).b();
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float f4 = (float) (vec3d1.a(vec3d) + 0.5D) / 1.5F;
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if (f4 < 0.0F) {
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f4 = 0.0F;
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}
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this.aV *= 0.8F;
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float f5 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ) * 1.0F + 1.0F;
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double d10 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ) * 1.0D + 1.0D;
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if (d10 > 40.0D) {
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d10 = 40.0D;
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}
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this.aV = (float) ((double) this.aV + d9 * (0.699999988079071D / d10 / (double) f5));
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this.yaw += this.aV * 0.1F;
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float f6 = (float) (2.0D / (d10 + 1.0D));
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float f7 = 0.06F;
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this.a(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6)));
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if (this.q) {
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this.move(this.motX * 0.800000011920929D, this.motY * 0.800000011920929D, this.motZ * 0.800000011920929D);
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} else {
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this.move(this.motX, this.motY, this.motZ);
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}
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Vec3D vec3d2 = Vec3D.create(this.motX, this.motY, this.motZ).b();
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float f8 = (float) (vec3d2.a(vec3d1) + 1.0D) / 2.0F;
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f8 = 0.8F + 0.15F * f8;
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this.motX *= (double) f8;
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this.motZ *= (double) f8;
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this.motY *= 0.9100000262260437D;
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}
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this.V = this.yaw;
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this.g.width = this.g.length = 3.0F;
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this.i.width = this.i.length = 2.0F;
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this.j.width = this.j.length = 2.0F;
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this.k.width = this.k.length = 2.0F;
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this.h.length = 3.0F;
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this.h.width = 5.0F;
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this.l.length = 2.0F;
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this.l.width = 4.0F;
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this.m.length = 3.0F;
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this.m.width = 4.0F;
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d05 = (float) (this.a(5, 1.0F)[1] - this.a(10, 1.0F)[1]) * 10.0F / 180.0F * 3.1415927F;
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f1 = MathHelper.cos(d05);
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float f9 = -MathHelper.sin(d05);
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float f10 = this.yaw * 3.1415927F / 180.0F;
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float f11 = MathHelper.sin(f10);
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float f12 = MathHelper.cos(f10);
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this.h.w_();
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this.h.setPositionRotation(this.locX + (double) (f11 * 0.5F), this.locY, this.locZ - (double) (f12 * 0.5F), 0.0F, 0.0F);
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this.l.w_();
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this.l.setPositionRotation(this.locX + (double) (f12 * 4.5F), this.locY + 2.0D, this.locZ + (double) (f11 * 4.5F), 0.0F, 0.0F);
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this.m.w_();
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this.m.setPositionRotation(this.locX - (double) (f12 * 4.5F), this.locY + 2.0D, this.locZ - (double) (f11 * 4.5F), 0.0F, 0.0F);
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if (!this.world.isStatic) {
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this.y();
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}
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if (!this.world.isStatic && this.as == 0) {
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this.a(this.world.b((Entity) this, this.l.boundingBox.b(4.0D, 2.0D, 4.0D).d(0.0D, -2.0D, 0.0D)));
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this.a(this.world.b((Entity) this, this.m.boundingBox.b(4.0D, 2.0D, 4.0D).d(0.0D, -2.0D, 0.0D)));
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this.b(this.world.b((Entity) this, this.g.boundingBox.b(1.0D, 1.0D, 1.0D)));
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}
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double[] adouble = this.a(5, 1.0F);
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double[] adouble1 = this.a(0, 1.0F);
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f3 = MathHelper.sin(this.yaw * 3.1415927F / 180.0F - this.aV * 0.01F);
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float f13 = MathHelper.cos(this.yaw * 3.1415927F / 180.0F - this.aV * 0.01F);
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this.g.w_();
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this.g.setPositionRotation(this.locX + (double) (f3 * 5.5F * f1), this.locY + (adouble1[1] - adouble[1]) * 1.0D + (double) (f9 * 5.5F), this.locZ - (double) (f13 * 5.5F * f1), 0.0F, 0.0F);
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for (int j = 0; j < 3; ++j) {
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EntityComplexPart entitycomplexpart = null;
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if (j == 0) {
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entitycomplexpart = this.i;
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}
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if (j == 1) {
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entitycomplexpart = this.j;
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}
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if (j == 2) {
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entitycomplexpart = this.k;
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}
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double[] adouble2 = this.a(12 + j * 2, 1.0F);
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float f14 = this.yaw * 3.1415927F / 180.0F + this.a(adouble2[0] - adouble[0]) * 3.1415927F / 180.0F * 1.0F;
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float f15 = MathHelper.sin(f14);
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float f16 = MathHelper.cos(f14);
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float f17 = 1.5F;
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float f18 = (float) (j + 1) * 2.0F;
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entitycomplexpart.w_();
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entitycomplexpart.setPositionRotation(this.locX - (double) ((f11 * f17 + f15 * f18) * f1), this.locY + (adouble2[1] - adouble[1]) * 1.0D - (double) ((f18 + f17) * f9) + 1.5D, this.locZ + (double) ((f12 * f17 + f16 * f18) * f1), 0.0F, 0.0F);
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}
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if (!this.world.isStatic) {
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this.q = this.a(this.g.boundingBox) | this.a(this.h.boundingBox);
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}
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}
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}
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private void w() {
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if (this.s != null) {
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if (this.s.dead) {
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if (!this.world.isStatic) {
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this.a(this.g, DamageSource.EXPLOSION, 10);
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}
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this.s = null;
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} else if (this.ticksLived % 10 == 0 && this.health < this.t) {
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++this.health;
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}
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}
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if (this.random.nextInt(10) == 0) {
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float f = 32.0F;
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List list = this.world.a(EntityEnderCrystal.class, this.boundingBox.b((double) f, (double) f, (double) f));
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EntityEnderCrystal entityendercrystal = null;
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double d0 = Double.MAX_VALUE;
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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double d1 = entity.i(this);
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if (d1 < d0) {
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d0 = d1;
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entityendercrystal = (EntityEnderCrystal) entity;
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}
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}
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this.s = entityendercrystal;
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}
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}
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private void y() {
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if (this.ticksLived % 20 == 0) {
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Vec3D vec3d = this.d(1.0F);
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double d0 = 0.0D;
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double d1 = -1.0D;
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double d2 = 0.0D;
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}
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}
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private void a(List list) {
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double d0 = (this.h.boundingBox.a + this.h.boundingBox.d) / 2.0D;
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double d1 = (this.h.boundingBox.c + this.h.boundingBox.f) / 2.0D;
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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if (entity instanceof EntityLiving) {
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double d2 = entity.locX - d0;
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double d3 = entity.locZ - d1;
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double d4 = d2 * d2 + d3 * d3;
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entity.b_(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D);
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}
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}
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}
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private void b(List list) {
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for (int i = 0; i < list.size(); ++i) {
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Entity entity = (Entity) list.get(i);
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if (entity instanceof EntityLiving) {
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// CraftBukkit start - throw damage events when the dragon attacks
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// The EntityHuman case is handled in EntityHuman, so don't throw it here
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if (!(entity instanceof EntityHuman)) {
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EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 10);
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Bukkit.getPluginManager().callEvent(damageEvent);
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if (!damageEvent.isCancelled()) {
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entity.damageEntity(DamageSource.mobAttack(this), damageEvent.getDamage());
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}
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} else {
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entity.damageEntity(DamageSource.mobAttack(this), 10);
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}
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// CraftBukkit end
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}
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}
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}
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private void A() {
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this.p = false;
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if (this.random.nextInt(2) == 0 && this.world.players.size() > 0) {
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this.u = (Entity) this.world.players.get(this.random.nextInt(this.world.players.size()));
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} else {
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boolean flag = false;
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do {
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this.a = 0.0D;
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this.b = (double) (70.0F + this.random.nextFloat() * 50.0F);
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this.c = 0.0D;
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this.a += (double) (this.random.nextFloat() * 120.0F - 60.0F);
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this.c += (double) (this.random.nextFloat() * 120.0F - 60.0F);
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double d0 = this.locX - this.a;
|
|
double d1 = this.locY - this.b;
|
|
double d2 = this.locZ - this.c;
|
|
|
|
flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D;
|
|
} while (!flag);
|
|
|
|
this.u = null;
|
|
}
|
|
}
|
|
|
|
private float a(double d0) {
|
|
while (d0 >= 180.0D) {
|
|
d0 -= 360.0D;
|
|
}
|
|
|
|
while (d0 < -180.0D) {
|
|
d0 += 360.0D;
|
|
}
|
|
|
|
return (float) d0;
|
|
}
|
|
|
|
private boolean a(AxisAlignedBB axisalignedbb) {
|
|
int i = MathHelper.floor(axisalignedbb.a);
|
|
int j = MathHelper.floor(axisalignedbb.b);
|
|
int k = MathHelper.floor(axisalignedbb.c);
|
|
int l = MathHelper.floor(axisalignedbb.d);
|
|
int i1 = MathHelper.floor(axisalignedbb.e);
|
|
int j1 = MathHelper.floor(axisalignedbb.f);
|
|
boolean flag = false;
|
|
boolean flag1 = false;
|
|
|
|
// CraftBukkit start - create a list to hold all the destroyed blocks
|
|
List<org.bukkit.block.Block> destroyedBlocks = new ArrayList<org.bukkit.block.Block>();
|
|
CraftWorld craftWorld = this.world.getWorld();
|
|
// CraftBukkit end
|
|
for (int k1 = i; k1 <= l; ++k1) {
|
|
for (int l1 = j; l1 <= i1; ++l1) {
|
|
for (int i2 = k; i2 <= j1; ++i2) {
|
|
int j2 = this.world.getTypeId(k1, l1, i2);
|
|
|
|
if (j2 != 0) {
|
|
if (j2 != Block.OBSIDIAN.id && j2 != Block.WHITESTONE.id && j2 != Block.BEDROCK.id) {
|
|
flag1 = true;
|
|
// CraftBukkit start - add blocks to list rather than destroying them
|
|
//this.world.setTypeId(k1, l1, i2, 0);
|
|
destroyedBlocks.add(craftWorld.getBlockAt(k1, l1, i2));
|
|
// CraftBukkit end
|
|
} else {
|
|
flag = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flag1) {
|
|
// CraftBukkit start - set off an EntityExplodeEvent for the dragon exploding all these blocks
|
|
org.bukkit.entity.Entity bukkitEntity = this.getBukkitEntity();
|
|
EntityExplodeEvent event = new EntityExplodeEvent(bukkitEntity, bukkitEntity.getLocation(), destroyedBlocks, 0F);
|
|
Bukkit.getPluginManager().callEvent(event);
|
|
if (event.isCancelled()) {
|
|
// this flag literally means 'Dragon hit something hard' (Obsidian, White Stone or Bedrock) and will cause the dragon to slow down.
|
|
// We should consider adding an event extension for it, or perhaps returning true if the event is cancelled.
|
|
return flag;
|
|
} else {
|
|
for (org.bukkit.block.Block block : event.blockList()) {
|
|
craftWorld.explodeBlock(block, event.getYield());
|
|
}
|
|
}
|
|
// CraftBukkit end
|
|
double d0 = axisalignedbb.a + (axisalignedbb.d - axisalignedbb.a) * (double) this.random.nextFloat();
|
|
double d1 = axisalignedbb.b + (axisalignedbb.e - axisalignedbb.b) * (double) this.random.nextFloat();
|
|
double d2 = axisalignedbb.c + (axisalignedbb.f - axisalignedbb.c) * (double) this.random.nextFloat();
|
|
|
|
this.world.a("largeexplode", d0, d1, d2, 0.0D, 0.0D, 0.0D);
|
|
}
|
|
|
|
return flag;
|
|
}
|
|
|
|
public boolean a(EntityComplexPart entitycomplexpart, DamageSource damagesource, int i) {
|
|
if (entitycomplexpart != this.g) {
|
|
i = i / 4 + 1;
|
|
}
|
|
|
|
float f = this.yaw * 3.1415927F / 180.0F;
|
|
float f1 = MathHelper.sin(f);
|
|
float f2 = MathHelper.cos(f);
|
|
|
|
this.a = this.locX + (double) (f1 * 5.0F) + (double) ((this.random.nextFloat() - 0.5F) * 2.0F);
|
|
this.b = this.locY + (double) (this.random.nextFloat() * 3.0F) + 1.0D;
|
|
this.c = this.locZ - (double) (f2 * 5.0F) + (double) ((this.random.nextFloat() - 0.5F) * 2.0F);
|
|
this.u = null;
|
|
if (damagesource.g() instanceof EntityHuman || damagesource == DamageSource.EXPLOSION) {
|
|
this.e(damagesource, i);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected void ag() {
|
|
++this.r;
|
|
if (this.r >= 180 && this.r <= 200) {
|
|
float f = (this.random.nextFloat() - 0.5F) * 8.0F;
|
|
float f1 = (this.random.nextFloat() - 0.5F) * 4.0F;
|
|
float f2 = (this.random.nextFloat() - 0.5F) * 8.0F;
|
|
|
|
this.world.a("hugeexplosion", this.locX + (double) f, this.locY + 2.0D + (double) f1, this.locZ + (double) f2, 0.0D, 0.0D, 0.0D);
|
|
}
|
|
|
|
int i;
|
|
int j;
|
|
|
|
if (!this.world.isStatic && this.r > 150 && this.r % 5 == 0) {
|
|
i = expToDrop / 20; // CraftBukkit - drop experience as dragon falls from sky. use experience drop from death event. This is now set in getExpReward()
|
|
|
|
while (i > 0) {
|
|
j = EntityExperienceOrb.b(i);
|
|
i -= j;
|
|
this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
|
|
}
|
|
}
|
|
|
|
this.move(0.0D, 0.10000000149011612D, 0.0D);
|
|
this.V = this.yaw += 20.0F;
|
|
if (this.r == 200) {
|
|
i = expToDrop - 10 * (expToDrop / 20); // CraftBukkit - drop the remaining experience
|
|
|
|
while (i > 0) {
|
|
j = EntityExperienceOrb.b(i);
|
|
i -= j;
|
|
this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j));
|
|
}
|
|
|
|
j = 5 + this.random.nextInt(2) * 2 - 1;
|
|
int k = 5 + this.random.nextInt(2) * 2 - 1;
|
|
|
|
if (this.random.nextInt(2) == 0) {
|
|
boolean flag = false;
|
|
} else {
|
|
boolean flag1 = false;
|
|
}
|
|
|
|
this.a(MathHelper.floor(this.locX), MathHelper.floor(this.locZ));
|
|
this.an();
|
|
this.die();
|
|
}
|
|
}
|
|
|
|
private void a(int i, int j) {
|
|
int k = this.world.height / 2;
|
|
|
|
BlockEnderPortal.a = true;
|
|
byte b0 = 4;
|
|
|
|
for (int l = k - 1; l <= k + 32; ++l) {
|
|
for (int i1 = i - b0; i1 <= i + b0; ++i1) {
|
|
for (int j1 = j - b0; j1 <= j + b0; ++j1) {
|
|
double d0 = (double) (i1 - i);
|
|
double d1 = (double) (j1 - j);
|
|
double d2 = (double) MathHelper.a(d0 * d0 + d1 * d1);
|
|
|
|
if (d2 <= (double) b0 - 0.5D) {
|
|
if (l < k) {
|
|
if (d2 <= (double) (b0 - 1) - 0.5D) {
|
|
this.world.setTypeId(i1, l, j1, Block.BEDROCK.id);
|
|
}
|
|
} else if (l > k) {
|
|
this.world.setTypeId(i1, l, j1, 0);
|
|
} else if (d2 > (double) (b0 - 1) - 0.5D) {
|
|
this.world.setTypeId(i1, l, j1, Block.BEDROCK.id);
|
|
} else {
|
|
this.world.setTypeId(i1, l, j1, Block.ENDER_PORTAL.id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.world.setTypeId(i, k + 0, j, Block.BEDROCK.id);
|
|
this.world.setTypeId(i, k + 1, j, Block.BEDROCK.id);
|
|
this.world.setTypeId(i, k + 2, j, Block.BEDROCK.id);
|
|
this.world.setTypeId(i - 1, k + 2, j, Block.TORCH.id);
|
|
this.world.setTypeId(i + 1, k + 2, j, Block.TORCH.id);
|
|
this.world.setTypeId(i, k + 2, j - 1, Block.TORCH.id);
|
|
this.world.setTypeId(i, k + 2, j + 1, Block.TORCH.id);
|
|
this.world.setTypeId(i, k + 3, j, Block.BEDROCK.id);
|
|
this.world.setTypeId(i, k + 4, j, Block.DRAGON_EGG.id);
|
|
BlockEnderPortal.a = false;
|
|
}
|
|
|
|
protected void ak() {}
|
|
|
|
public Entity[] aG() {
|
|
return this.f;
|
|
}
|
|
|
|
public boolean e_() {
|
|
return false;
|
|
}
|
|
|
|
// CraftBukkit start
|
|
public int getExpReward() {
|
|
// This value is equal to the amount of experience dropped while falling from the sky (10 * 1000)
|
|
// plus what is dropped when the dragon hits the ground (10000)
|
|
return 20000;
|
|
}
|
|
// CraftBukkit end
|
|
}
|