Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
110 Zeilen
6.3 KiB
Diff
110 Zeilen
6.3 KiB
Diff
@@ -2,30 +2,54 @@
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import java.util.List;
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+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
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+
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public class EntityLightning extends EntityWeather {
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private int lifeTicks;
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public long a;
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private int c;
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+
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+ // CraftBukkit start
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+ public boolean isEffect = false;
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public EntityLightning(World world, double d0, double d1, double d2) {
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+ this(world, d0, d1, d2, false);
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+ }
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+
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+ public EntityLightning(World world, double d0, double d1, double d2, boolean isEffect) {
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+ // CraftBukkit end
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+
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super(world);
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+
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+ // CraftBukkit - Set isEffect
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+ this.isEffect = isEffect;
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+
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this.setPositionRotation(d0, d1, d2, 0.0F, 0.0F);
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this.lifeTicks = 2;
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this.a = this.random.nextLong();
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this.c = this.random.nextInt(3) + 1;
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- if (!world.isStatic && world.getGameRules().getBoolean("doFireTick") && (world.getDifficulty() == EnumDifficulty.NORMAL || world.getDifficulty() == EnumDifficulty.HARD) && world.areChunksLoaded(new BlockPosition(this), 10)) {
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+ // CraftBukkit - add "!isEffect"
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+ if (!isEffect && !world.isStatic && world.getGameRules().getBoolean("doFireTick") && (world.getDifficulty() == EnumDifficulty.NORMAL || world.getDifficulty() == EnumDifficulty.HARD) && world.areChunksLoaded(new BlockPosition(this), 10)) {
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BlockPosition blockposition = new BlockPosition(this);
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- if (world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition)) {
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- world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
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+ if (world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition)) {
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+ // CraftBukkit start
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+ if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
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+ world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
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+ }
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+ // CraftBukkit end
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}
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for (int i = 0; i < 4; ++i) {
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BlockPosition blockposition1 = blockposition.a(this.random.nextInt(3) - 1, this.random.nextInt(3) - 1, this.random.nextInt(3) - 1);
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- if (world.getType(blockposition1).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition1)) {
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- world.setTypeUpdate(blockposition1, Blocks.FIRE.getBlockData());
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+ if (world.getType(blockposition1).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition1)) {
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+ // CraftBukkit start
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+ if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition1.getX(), blockposition1.getY(), blockposition1.getZ(), this).isCancelled()) {
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+ world.setTypeUpdate(blockposition1, Blocks.FIRE.getBlockData());
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+ }
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+ // CraftBukkit end
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}
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}
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}
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@@ -35,7 +59,24 @@
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public void s_() {
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super.s_();
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if (this.lifeTicks == 2) {
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- this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
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+ // CraftBukkit start - Use relative location for far away sounds
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+ //this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
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+ float pitch = 0.8F + this.random.nextFloat() * 0.2F;
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+ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
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+ for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
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+ double deltaX = this.locX - player.locX;
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+ double deltaZ = this.locZ - player.locZ;
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+ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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+ if (distanceSquared > viewDistance * viewDistance) {
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+ double deltaLength = Math.sqrt(distanceSquared);
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+ double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
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+ double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
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+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", relativeX, this.locY, relativeZ, 10000.0F, pitch));
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+ } else {
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+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", this.locX, this.locY, this.locZ, 10000.0F, pitch));
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+ }
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+ }
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+ // CraftBukkit end
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this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
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}
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@@ -48,14 +89,18 @@
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this.lifeTicks = 1;
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this.a = this.random.nextLong();
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BlockPosition blockposition = new BlockPosition(this);
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-
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- if (!this.world.isStatic && this.world.getGameRules().getBoolean("doFireTick") && this.world.areChunksLoaded(blockposition, 10) && this.world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(this.world, blockposition)) {
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- this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
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+ // CraftBukkit - add "!isEffect"
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+ if (!isEffect && !this.world.isStatic && this.world.getGameRules().getBoolean("doFireTick") && this.world.areChunksLoaded(blockposition, 10) && this.world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(this.world, blockposition)) {
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+ // CraftBukkit start
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+ if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
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+ this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
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+ }
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+ // CraftBukkit end
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}
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}
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}
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- if (this.lifeTicks >= 0) {
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+ if (this.lifeTicks >= 0 && !this.isEffect) { // CraftBukkit - add !this.isEffect
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if (this.world.isStatic) {
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this.world.c(2);
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} else {
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