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Paper/Spigot-Server-Patches/0036-Optimize-explosions.patch
Byteflux 3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00

161 Zeilen
6.9 KiB
Diff

From abf2b31e23d05c3fb8ec5b85f739356b48047979 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 2 Mar 2016 11:59:48 -0600
Subject: [PATCH] Optimize explosions
The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.
This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 66deccb..09b9867 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -201,4 +201,10 @@ public class PaperWorldConfig {
generateVillage = getBoolean("generator-settings.village", true);
generateFlatBedrock = getBoolean("generator-settings.flat-bedrock", false);
}
+
+ public boolean optimizeExplosions;
+ private void optimizeExplosions() {
+ optimizeExplosions = getBoolean("optimize-explosions", false);
+ log("Optimize explosions: " + optimizeExplosions);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index 8ce1b23..5bb2510 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -129,7 +129,7 @@ public class Explosion {
d8 /= d11;
d9 /= d11;
d10 /= d11;
- double d12 = (double) this.world.a(vec3d, entity.getBoundingBox());
+ double d12 = this.getBlockDensity(vec3d, entity.getBoundingBox()); // Paper - Optimize explosions
double d13 = (1.0D - d7) * d12;
// CraftBukkit start
@@ -296,4 +296,85 @@ public class Explosion {
public List<BlockPosition> getBlocks() {
return this.blocks;
}
+
+ // Paper start - Optimize explosions
+ private float getBlockDensity(Vec3D vec3d, AxisAlignedBB aabb) {
+ if (!this.world.paperConfig.optimizeExplosions) {
+ return this.world.a(vec3d, aabb);
+ }
+ CacheKey key = new CacheKey(this, aabb);
+ Float blockDensity = this.world.explosionDensityCache.get(key);
+ if (blockDensity == null) {
+ blockDensity = this.world.a(vec3d, aabb);
+ this.world.explosionDensityCache.put(key, blockDensity);
+ }
+
+ return blockDensity;
+ }
+
+ static class CacheKey {
+ private final World world;
+ private final double posX, posY, posZ;
+ private final double minX, minY, minZ;
+ private final double maxX, maxY, maxZ;
+
+ public CacheKey(Explosion explosion, AxisAlignedBB aabb) {
+ this.world = explosion.world;
+ this.posX = explosion.posX;
+ this.posY = explosion.posY;
+ this.posZ = explosion.posZ;
+ this.minX = aabb.a;
+ this.minY = aabb.b;
+ this.minZ = aabb.c;
+ this.maxX = aabb.d;
+ this.maxY = aabb.e;
+ this.maxZ = aabb.f;
+ }
+
+ @Override
+ public boolean equals(Object o) {
+ if (this == o) return true;
+ if (o == null || getClass() != o.getClass()) return false;
+
+ CacheKey cacheKey = (CacheKey) o;
+
+ if (Double.compare(cacheKey.posX, posX) != 0) return false;
+ if (Double.compare(cacheKey.posY, posY) != 0) return false;
+ if (Double.compare(cacheKey.posZ, posZ) != 0) return false;
+ if (Double.compare(cacheKey.minX, minX) != 0) return false;
+ if (Double.compare(cacheKey.minY, minY) != 0) return false;
+ if (Double.compare(cacheKey.minZ, minZ) != 0) return false;
+ if (Double.compare(cacheKey.maxX, maxX) != 0) return false;
+ if (Double.compare(cacheKey.maxY, maxY) != 0) return false;
+ if (Double.compare(cacheKey.maxZ, maxZ) != 0) return false;
+ return world.equals(cacheKey.world);
+ }
+
+ @Override
+ public int hashCode() {
+ int result;
+ long temp;
+ result = world.hashCode();
+ temp = Double.doubleToLongBits(posX);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(posY);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(posZ);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(minX);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(minY);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(minZ);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(maxX);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(maxY);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ temp = Double.doubleToLongBits(maxZ);
+ result = 31 * result + (int) (temp ^ (temp >>> 32));
+ return result;
+ }
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index aa337cc..a30b019 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -900,6 +900,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
worldserver.timings.tracker.stopTiming(); // Spigot
this.methodProfiler.b();
this.methodProfiler.b();
+ worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
// } // CraftBukkit
// this.i[i][this.ticks % 100] = System.nanoTime() - j; // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index a1d8bc5..3fe987f 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -15,6 +15,7 @@ import java.util.concurrent.Callable;
// CraftBukkit start
import com.google.common.collect.Maps;
+import java.util.HashMap; // Paper
import java.util.Map;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockState;
@@ -134,6 +135,7 @@ public abstract class World implements IBlockAccess {
private org.spigotmc.TickLimiter entityLimiter;
private org.spigotmc.TickLimiter tileLimiter;
private int tileTickPosition;
+ public final Map<Explosion.CacheKey, Float> explosionDensityCache = new HashMap<>(); // Paper - Optimize explosions
public CraftWorld getWorld() {
return this.world;
--
2.7.1.windows.2