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e886d8118e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing
20 Zeilen
1.3 KiB
Diff
20 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Beech Horn <beechhorn@gmail.com>
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Date: Fri, 14 Feb 2020 19:39:59 +0000
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Subject: [PATCH] Skip distance map update when spawning disabled.
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 75d25576d68ec95a14372f8530f4916f2bd7c3c5..96a6f4675dc10a0047b7d2ee4164d0376de36c27 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -792,7 +792,7 @@ public class ChunkProviderServer extends IChunkProvider {
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int l = this.chunkMapDistance.b();
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// Paper start - per player mob spawning
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SpawnerCreature.d spawnercreature_d; // moved down
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- if (this.playerChunkMap.playerMobDistanceMap != null) {
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+ if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
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// update distance map
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this.world.timings.playerMobDistanceMapUpdate.startTiming();
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this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);
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