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Paper/patches/server/0726-Do-not-allow-the-server-to-unload-chunks-at-request-.patch
Jake Potrebic 7fa8870043
Updated Upstream (Bukkit/CraftBukkit) (#7672)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7902647a PR-737: Update WorldCreator#generatorSettings docs
67556a50 PR-736: Update README

CraftBukkit Changes:
10922194 Java 18 support
d53c4fb6 PR-1039: Use correct ops in GeneratorSettings
a567e4ae PR-1038: Removed the no longer needed getChunkUnchecked method from ChunkProviderServer.
4ac8fcce SPIGOT-6980: Since 1.18.2, World#isChunkLoaded returned false for chunks that have just been loaded (e.g. inside ChunkLoadEvent).
e6cc7c70 PR-1035: Update README
3ec79a27 SPIGOT-5140: Call EntityChangeBlockEvent when a ChorusFlower is destroyed by a projectile
2022-03-29 10:32:18 +02:00

24 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 02:32:30 -0800
Subject: [PATCH] Do not allow the server to unload chunks at request of
plugins
In general the chunk system is not well suited for this behavior,
especially if it is called during a chunk load. The chunks pushed
to be unloaded will simply be unloaded next tick, rather than
immediately.
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index d0170f92335b331d6904e8c27e75f97efc7875c7..b338abc1bd96e1bb5e90ed7594504c4e41f94eff 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -872,6 +872,7 @@ public class ServerChunkCache extends ChunkSource {
// CraftBukkit start - modelled on below
public void purgeUnload() {
+ if (true) return; // Paper - tickets will be removed later, this behavior isn't really well accounted for by the chunk system
this.level.getProfiler().push("purge");
this.distanceManager.purgeStaleTickets();
this.runDistanceManagerUpdates();