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synchronisiert 2024-11-15 20:40:07 +01:00
e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
103 Zeilen
4.4 KiB
Diff
103 Zeilen
4.4 KiB
Diff
From 67b0feff4e6eee9190683b4ddff17cbd348930ad Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Aug 2018 12:05:12 -0700
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Subject: [PATCH] Optimize BlockPosition helper methods
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Resolves #1338
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diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
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index e9ea232a78..e76528f199 100644
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--- a/src/main/java/net/minecraft/server/BlockPosition.java
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+++ b/src/main/java/net/minecraft/server/BlockPosition.java
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@@ -134,57 +134,74 @@ public class BlockPosition extends BaseBlockPosition implements MinecraftSeriali
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}
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public BlockPosition up() {
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- return this.shift(EnumDirection.UP);
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+ return new BlockPosition(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
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}
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public BlockPosition up(int i) {
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- return this.shift(EnumDirection.UP, i);
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+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY() + i, this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPosition down() {
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- return this.shift(EnumDirection.DOWN);
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+ return new BlockPosition(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPosition down(int i) {
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- return this.shift(EnumDirection.DOWN, i);
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+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
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}
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public BlockPosition north() {
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- return this.shift(EnumDirection.NORTH);
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+ return new BlockPosition(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
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}
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public BlockPosition north(int i) {
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- return this.shift(EnumDirection.NORTH, i);
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+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY(), this.getZ() - i); // Paper - Optimize BlockPosition
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}
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public BlockPosition south() {
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- return this.shift(EnumDirection.SOUTH);
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+ return new BlockPosition(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
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}
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public BlockPosition south(int i) {
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- return this.shift(EnumDirection.SOUTH, i);
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+ return i == 0 ? this : new BlockPosition(this.getX(), this.getY(), this.getZ() + i); // Paper - Optimize BlockPosition
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}
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public BlockPosition west() {
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- return this.shift(EnumDirection.WEST);
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+ return new BlockPosition(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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public BlockPosition west(int i) {
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- return this.shift(EnumDirection.WEST, i);
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+ return i == 0 ? this : new BlockPosition(this.getX() - i, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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public BlockPosition east() {
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- return this.shift(EnumDirection.EAST);
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+ return new BlockPosition(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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public BlockPosition east(int i) {
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- return this.shift(EnumDirection.EAST, i);
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+ return i == 0 ? this : new BlockPosition(this.getX() + i, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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public BlockPosition shift(EnumDirection enumdirection) {
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- return new BlockPosition(this.getX() + enumdirection.getAdjacentX(), this.getY() + enumdirection.getAdjacentY(), this.getZ() + enumdirection.getAdjacentZ());
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+ // Paper Start - Optimize BlockPosition
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+ switch(enumdirection) {
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+ case UP:
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+ return new BlockPosition(this.getX(), this.getY() + 1, this.getZ());
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+ case DOWN:
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+ return new BlockPosition(this.getX(), this.getY() - 1, this.getZ());
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+ case NORTH:
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+ return new BlockPosition(this.getX(), this.getY(), this.getZ() - 1);
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+ case SOUTH:
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+ return new BlockPosition(this.getX(), this.getY(), this.getZ() + 1);
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+ case WEST:
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+ return new BlockPosition(this.getX() - 1, this.getY(), this.getZ());
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+ case EAST:
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+ return new BlockPosition(this.getX() + 1, this.getY(), this.getZ());
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+ default:
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+ return new BlockPosition(this.getX() + enumdirection.getAdjacentX(), this.getY() + enumdirection.getAdjacentY(), this.getZ() + enumdirection.getAdjacentZ());
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+ }
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+ // Paper End
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}
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@Override
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--
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2.25.1
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